Archive for November, 2007

Uncharted Demo (PS3)

Tomb Raider meets Gears of War, or something. Jungle exploration and jumping, punctuated with gunfights where taking cover is of paramount importance.

Luckily for my wallet, I didn’t much like it. Yes, it looks nice. Yes, it seems to have a nice balance of combat and exploration. Yes, it’s got some loevely touches. But the aiming controls are horrible. I didn’t have any troubles using the PS3 controller for Resistance, but it’s taking far, far too long in this game to get the cursor over my enemies. In the time it takes me to pop out of cover and actually get my cursor over an enemy I’ve been shot to ribbons. Give me some sort of aim assistance or a 360 controller and I’d probably enjoy it, but as it is I just found it too frustrating to play for long.

Dungeon Making: Hunting Ground (PSP)

Well, level two’s boss has come to live in my dungeon. Defeat him, and I get access to level three.

I’m not ready for that yet, though. Level two is unfinished and I want to finish it off before starting the next one. I can come back to live two any time I want – I still visit level one every day – but I want to take things slow. Also, I need to get some more magic points. I’m running out far too quickly.

Scrabble Interactive 2007 Edition (DS)

Career mode gets annnoyingly hard annoyingly quickly. That’s all I have to say. I will, however, growl for a bit.

Grrrrrrr.

Grrrrrrr.

Grrrrrrr.

Grrrrrrr.