A Gaming Diary
Archive for January, 2008
Football Manager Handheld 2008 (PSP)
Jan 13th
We lost the game against Cambridge. Score was 4-2 again, but the other way round. In the next game we lost to Northwich.
.Then it was a game against Oxford. I didn’t expect to get anything out of it, but we managed a 2-2 draw, which was nice. We’re currently in thirteenth place in the league. Not far enough from the relegation zone to be comfortable.
After that, it was on an FA Cup game against non-league Alfreton, which was confident of winning… until Alfreton’s Dairus Hall scored twice in the first five minutes. Ouch. I checked his stats and they full of green numbers. In fact, most of Alfreton’s squad had lots of green numbers. Why don’t my players have green numbers? I mean, there are a few, but several members of my first team don’t have a single green number. I’ll admit, I was feeling hard done by at this point.
So I gave up, I changed my tactics to Attacking and at half time, when it was still 2-0, made three substitutions so that my best players wouldn’t get too tired.
And then we scored a goal. And another. And then there was a penalty and we were somehow 3-2 up. But then Alfreton scored to level it and, just as I was thinking a draw would be okay, we scored a fourth, to put us through to the next round of the cup. Amazing scenes!
Football Manager Handheld 2008 (PSP)
Jan 12th
Went to a match.
Played for ten minutes.
Game crashed.
PSP turned itself off.
I said, “Bother!”
Last save was before the Altrincham match. Sigh. This time, though, we got a draw, so that’s good. If we fail to win against Cambridge I’ll be very, very annoyed.
Not many games would survive in my PSP with these bugs, I’m telling you.
Call of Juarez (360)
Jan 12th
There’s quite a lot wrong with this game, based on ninety minutes or so. The font’s way too small on loading screens. The in-game instructions are pretty useless. The volume balance between gunfire and voices is way off. Far too often you’re looking around trying to spot a three-pixel high bad guy the same colour as the building he’s standing on.
However, you get to be a preacher in the Old West, gunning people down with revolvers and shotguns and setting fire to saloons. So it’s good.
Omega Five (360)
Jan 12th
I broke the million barrier today. Excellent.
I’m starting to think about maybe using Continues. It’s against my principles, but it would be nice to get through the game to unlock the levels in Challenge Mode.
Football Manager Handheld 2008 (PSP)
Jan 11th
So, it looks like the loan thing is a bug. Annoying, but not fatal.
Anyway, as I got this McGarry chap I thought I’d play him. Possibly a mistake, as I lost 2-0 to Altrincham and he got a five out of ten rating, which is very rubbish indeed. And then in the first training session after the match he injured himself and is now going to be out for two months.
So, that loan was worth it…
After the loss against Altrincham I really needed a win in the next match, a home game against Cambridge. We scored early from a penalty, but then Cambridge scored two. Before half time, though, we scored another to level the match. The second half was all ours. We added two goals and didn’t let any in. A great 4-2 victory and just what we needed.
Football Manager Handheld 2008 (PSP)
Jan 10th
The first thing I had to do today was take Opinel aside for a quiet word, telling him how disappointed I’ve been with him recently. It seems have had a positive effect, but as he’s suspended I can’t really tell yet.
After that, it was an away game against Rushden. It was a fine 2-1 win for us, but Gary MacDonald went off injured in the twenty-seventh minute and will be out for about three weeks. That’s a big blow as he’s one of the few players I’ve got on the left. Luckily, Hawkins is just back from injury and can play the same positions, but he was pretty terrible against Rushden. Hopefully that’s just because he was rusty after being out of action for so long.
I’ve made a few loan offers to clubs, but they’ve mostly been rejected. I have just managed to get Kevin McGarry from Preston, though. No idea if he’s any good – he’s only sixteen so I doubt he’s great – but he can fill in some gaps if we get any more injuries.
Hey, I’ve just checked something. This is odd. Before asking to loan players I checked my wage bill. I was at the maximum, so when asking to loan players I didn’t offer to pay any of their wages, but now McGarry has joined I’m over the wage budget. I guess maybe you always have to pay their wages and the amount you offer to pay is an extra fee to the club you’re loaning from? I need to check that. (I can’t believe this has never come up before in all the time I’ve been playing Football Manager.)
Anyway, I just released a player I wasn’t using from his contract, so now our wage bill is okay again. (I didn’t actually mean to, I was just investigating my options, but I pressed the wrong button. Oops. I hope the board don’t get too annoyed by the £19,000 that’s going to cost us.)
Unsurprisingly, I wasn’t in the running for Manager of the Month this month. Maybe next month, eh?
Tron Demo (360)
Jan 10th
This week’s other Xbox Live Arcade game.
After a minute or so of trying to play it I switched off the 360, turned to my wife and said, “Let us never talk of this again.”
Omega Five (360)
Jan 10th
This is great. Had a few goes before unlocking it, because I wasn’t sure about it, but I finally took the plunge and I’m glad I did. It’s fantastic stuff, now I understand exactly whaut the buttons and attacks actually do. (At least for the first character, Ruby. Couldn’t work out how the other guy worked in the brief go I had with him.)
I was worried from screenshots that your character would just be too large and make the game impossible to play, but that’s not the case.
My one complaint is that you can’t turn off the continues. I never use them and I’d like to get rid of the ten seconds of waiting at the end of a game.
Oh, and I don’t really like the way that there are attacks that are only avoidable by luck or fore-knowledge. Every now and again a huge enemy appears on the screen and if you happen to be in the wrong place you lose health with no chance to get out of the way. It’s not a major problems, given that shooters like this are very much about learning the levels, but it seems slightly unfair the first time you get somewhere and get hit without a chance to react.
Football Manager Handheld 2008 (PSP)
Jan 9th
And so to a home match against Grays, one place below us in the league table. I was hopeful of a good result and things seemed to be going well until the 27th minute, when Opinel, in his first match back after suspension for his red card, decided to slide in with a terrible two-footed tackle, getting himself sent off and leading to us conceding a goal from the resulting penalty. I rejigged the formation and moved people around to try stop us from conceding any more, but five minutes later Grays scored again.
That was my cue to tell the team to attack more. That may seem like the height of idiocy, being down to ten men and with only a lone striker upfront, but I really wanted to try and narrow the gap. It didn’t work. We didn’t have a single shot on goal (and only one off target) and near the end of the game Oli scored again, completing his hat trick and leading to us losing by three goals.
I’m really going to have to have words with Opinel. He’s been a cornerstone of the team, but if he’s going to get himself sent off all the time then he’s simply a liability. I’m going to give one more chance. After that, the reserves beckon.
To add to my woes, Waterhouse, who did so much in the first twenty minutes of his first game with us, was completely anonymous today.
Metal Slug 3 Demo (360)
Jan 9th
Metal Slug 3, only with a horrible filter effect and annoying controls that are far too twitchy. I wasn’t going to buy it, having a perfectly good version on the PSP, but I was surprised by the 360 version.
I didn’t think the filter would bother me at all and was sitting around thinking “Tch! Those Internet nerds are way too fussy!”, but changed my mind when playing the game. It does look really quite awful.
The analogue stick seemed pretty awful for the game, too, constantly sending me stepping in directions I didn’t want to go – and there was no way I was going to try using the d-pad.
Overall: fail.