A Gaming Diary
Archive for December, 2008
Animal Crossing: Let’s Go To The City (Wii)
Dec 23rd
Only had time for a quick go last night. I made a bad snowman.
World of Goo (Wii)
Dec 22nd
Fun physics-based puzzler. Like a more arcade-style Armadillo Run, or a good Elefunk. Sort of. It’s charming, fun, addictive and cheap. My first WiiWare purchase – and a great one.
Little Big Planet (PS3)
Dec 22nd
Story mode has been completed! Well, in a way. I mean, I’ve done every level, but there’s still stuff to collect. And then there are all the community levels. There was a superb level based on Spirited Away, a fun lost temple, a tricky homage to Ico, a couple of Mario-themed levels, etc. Wonderful stuff.
Animal Crossing: Let’s Go To The City (Wii)
Dec 22nd
One of the best things about Animal Crossing is the lack of huge, game-changing events. No death, no atomic bombs reducing McNulty to a radioactive wasteland, no huge bosses carrying off animal chums. Instead the worst thing that happened over the weekend was that Rodeo lost his house key. And then I found it for him. Also, I got a snow globe from Tortimer and a pinwheel from Phineas. And a lovely monocle from the clothes shop.
Lode Runner (iPod)
Dec 19th
Last time I posted I was stuck on level six. Last night in bed I conquered that level. This lunchtime I did level seven first time, eight second time, nine took a while and ten was conquered without too much hassle.
So, the controls work now? Well, yes, for the most part. I do die because of them sometimes, but I die just often through bad luck or stupidity.
Dash of Destruction (360)
Dec 19th
Rubbish advergame. Still, I played the single player part to completion. I don’t think I can be bothered to try multiplayer to get the final ten gamerpoints, though.
Animal Crossing: Let’s Go To The City (Wii)
Dec 19th
Dimrill came to visit and buried some pears.
Gladys hasn’t moved and out and seems to have stopped talking about moving entirely. Bah. She’s rubbish.
Lode Runner (iPod)
Dec 18th
It’s Lode Runner. On an iPod. And it almost, almost works. It’s so close to working, but the controls just aren’t quite tight enough. They’re far better than I would have expected and moving around works fine, but digging is just slightly hit and miss. I can dig several holes in a row without a problem, but then my thumb seems to shift just out of the dig zone, which really isn’t good in the heat of the moment. I think the developers realised it wasn’t quite working, because there are two methods for digging, neither of which quite work.
It’s still incredibly addictive and comes with a huge number of stages, but unless the controls start working perfectly for me, I’m not sure how far I’ll be able to get.
Reversi (iPod)
Dec 18th
It’s Reversi. On an iPod. It works. It only costs 79p. I think that’s all you need to know.
Animal Crossing: Let’s Go To The City (Wii)
Dec 18th
In my new combo of tuxedo, top hat and curly moustache I look like a silent movie villain, ready to tie some unsuspecting animal (probably Cookie) to some train tracks. Excellent. That tuxedo cost the earth in Gracie’s, but it was worth it.