Archive for December, 2008

Asphalt 4: Elite Racing (iPod)

Haven’t played this much. Just a few quick races. Initial impressions suggest, however, that this is the worst thing you could possibly ever spend £3.99 on. I never felt in control at all – using click wheel and accelerometer controls – and yet won every race. And it’s horrifically ugly.

Further impressions will follow when I can suppress my gag reflex long enough to play…

Okay, I’ve played some more.

It is utterly terrible. I settled on the seemingly random tilt controls and I managed to complete 15% of the Career in about ten minutes. It borrows liberally from modern EA racing games – there’s customisation, illegal street racing, takedowns and, er, girls to call.

There are no redeeming features whatsoever, unless you count simply it being a 3D game on an iPod Nano as something to be applauded. And if you’re one of those people, then you’re an idiot.


Trouble is, though, that I can see myself playing it quite a lot despite everything. I want to be back playing it right now.

If I work out why, I’ll let you know.

Pinball FX (360)

Haven’t played this in ages, but the urge took me last night. Played the Buccaneer table for a bit, then downloaded the Street Fighter 2 table, which is a lot less busy. Disappointing at first, but I soon found myself enjoying it. One day I’ll actually work out how these tables work, instead of just throwing the balls at targets and ramps that look interesting.

And how comes sometimes lights stay on between balls and sometimes they don’t?

Fracture Demo (360)

Looks nice, in that standard shiny HD way that’s everywhere these days. Controls work. Is reasonably fun to play. I enjoyed raising and lowering terrain. Didn’t so much enjoy having to fire six hundred bullets from a pea shooter at every enemy.

Seems utterly average, really, but not in an especially bad way. If a copy landed in my 360 I think I’d have fun playing it, but I don’t think I’m going go out and get a copy, unless I see it for £4.97 or something.