about 2 years ago - No comments
For part of the weekend I managed to tear myself away from Prinny and try this out. Seems good, actually, but after the tightness and perfection of Prinny, it’s bound to suffer in comparison. The top-down view was a hugely intelligent decision and the game seems to have been made with quite a lot of
about 2 years ago - No comments
Tried out the online multiplayer on Saturday morning. It’s a good time, because my net connection is pretty good then, unlike weekday evenings. Didn’t spot any lag, was impressed by everything else. Had great fun, went up a couple of ranks and ended up with a kill ratio of 0.81. That might sound rubbish to
about 2 years ago - No comments
Completed this last night. I was fearing that the final boss would make me hate the game, but he was fine. Took a good few attempts to kill, yes, but he wasn’t annoying with it. Thank goodness for surround sound, though. I have no idea how you’d keep track of him in stereo. Anyway, the
about 2 years ago - No comments
Mostly, this was just as excellent last night as it had been previously. However, I found one short bit that raised an eyebrow. You sit in a mounted gun emplacement firing at enemies. Which is all fine and fun. However, I kept dying without warning. I’d be firing and killing the guys, then I’d be
about 2 years ago - No comments
Traded in some old games on Friday and picked up Killzone 2 and Halo Wars. Halo Wars hasn’t got a look in yet, because I’ve been enjoying Killzone 2 way too much. It’s my kind of shooter, a game where the actual shooting is the core of the experience. There’s not much of a story
about 2 years ago - No comments
Still playing through this. Going to have to trade in some stuff for the full version later this week. I bet the full game will have some annoyances not in the demo, though. I just want lots more of what we’ve got, without bosses or timed sections or whatever else they’re going to throw into
about 2 years ago - No comments
Another run through the demo last night. It was awesome again. Loved it. Such a turnaround. Maybe more people would be wanting to buy this if they’d made the demo longer, because it certainly seems to need some play before it clicks.
about 2 years ago - No comments
Blimey. This clicked last night. Like, properly clicked. I put the sensitivity options up one notch each, which may have helped, but I don’t really know why last night it clicked when it hadn’t before. But I loved it. I was using tactics, taking headshots, spraying fire for control purposes, using grenades to flush enemies
about 2 years ago - No comments
Tried this again. Upped the sensitivity of the controls a bit, which made it feel a little nicer. What’s up with that dead zone, though? It’s huge! Anyway, I got to the beach landing, which I did first time on my first play through and died about twenty times before giving up. No idea what
about 2 years ago - No comments
Took about six hours to download, so had to play it this morning before work. Good thing it’s short. I like almost everything about it. The guns feel right, enemies aren’t bullet sponges, good feedback for showing how close to death you are and it looks good (if a bit dismal and dull). The one