A Gaming Diary
Droplitz (iPhone)
I think I mentioned in my last post about this game that it felt like it was clicking. Well, it still feels that way, but I’m definitely not getting any better. I’ve not got near my high score (a pathetic 13,000 or so) in days. Doesn’t stop me playing, though. It doesn’t even stop me enjoying it. As fall as being fast and frantic, I just love it when you make a path and everything lights up.
And then you have a few desperate seconds to try and make as many more paths as possible to keep your multiplier climbing until all the drops reach the bottom and everything falls away.
Then more pieces drop in from the top and it’s back to square one. Sometimes it feels like there are no solutions and you stare blankly at the game, but there’s always a path to make. If pieces ever drop so it’s impossible to make a path, then the game pops up a message and changes all the pieces for you. I’m glad I’ve seen that happen, or I’d sometimes be sure the game was broken.
It’s not broken, though. It works brilliantly. I really can’t recommend this game enough. It may not grab you the instant you start playing, but let it worm its way into you and it’ll get stuck there, like some evil neon parasite. There’s a reason it’s in the top row of my first page of games.
Print article | This entry was posted by That Rev Chap on July 17, 2009 at 7:59 am, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |