A Gaming Diary
Posts tagged droplitz
Droplitz (iPhone)
Jul 20th
Two things about Droplitz, both illustrated in the picture below.
1) My high score is probably not very good, but without online leaderboards it’s hard to tell. Still, it’s a good three thousand higher than my previous high score.
2) The front-end is a bit dull.
Good job the game’s so blindingly good then, really.
Droplitz (iPhone)
Jul 17th
I think I mentioned in my last post about this game that it felt like it was clicking. Well, it still feels that way, but I’m definitely not getting any better. I’ve not got near my high score (a pathetic 13,000 or so) in days. Doesn’t stop me playing, though. It doesn’t even stop me enjoying it. As fall as being fast and frantic, I just love it when you make a path and everything lights up.
And then you have a few desperate seconds to try and make as many more paths as possible to keep your multiplier climbing until all the drops reach the bottom and everything falls away.
Then more pieces drop in from the top and it’s back to square one. Sometimes it feels like there are no solutions and you stare blankly at the game, but there’s always a path to make. If pieces ever drop so it’s impossible to make a path, then the game pops up a message and changes all the pieces for you. I’m glad I’ve seen that happen, or I’d sometimes be sure the game was broken.
It’s not broken, though. It works brilliantly. I really can’t recommend this game enough. It may not grab you the instant you start playing, but let it worm its way into you and it’ll get stuck there, like some evil neon parasite. There’s a reason it’s in the top row of my first page of games.
Droplitz (iPhone)
Jul 15th
This definitely seems to be growing on me – and I liked it before. I’m not sure I’m getting any better, but it’s starting to become more and more intuitive, with possible paths becoming clearer all the time.
I’m not sure it’ll ever become a real addiction, but I think I’ll be playing it in odd moments for a long time to come.
iPhone Round Up Part One (iPhone)
Jul 15th
I got an iPhone at the weekend. It’s the best thing ever. I can Twitter while I sit on the loo. I can keep up with baseball scores. I can set my Sky HD to record programs while I’m out and about. I can turn the phone upside down so ladies lose their clothes. Etc. It also plays games. I’ve tried a lot of them over the last few days, so I’m going to post some brief impressions in this thread, then I’ll post individual entries for games in the future. Ready? Here goes!
Baseball Slugger: Home Run Race 3D – My most played iPhone game. It’s a simple game where you simply have to hit as many baseballs as possible as far as you can. It works due to the speed and the controls. Games are short (at least they are when you’re not very good), but it’s very hard not to hit “Yes” when it asks you if you want to play again. The controls are simple – tilt the iPhone to aim, touch anywhere on the screen to swing – and work perfectly. Very, very highly recommended. It cost me £1.79 and I’m happy with that, but for today only it’s down to 59p. Go get it – now!
Droplitz – Fantastic puzzle game where you have to rotate paths so that drops can get from the top of the screen to the bottom. Highly addictive and my second most played iPhone game. I believe it costs £1.19, which is an absolute steal, even when other games are 59p.
Flight Control – Draw paths so planes and helicopters can reach their destination without crashing. Great fun and makes good use of the iPhone’s location, giving you very local leaderboards. There’s a reason this 59p game has been such a big hit.
Zombies & Me – Notable for being the first product of a new EA studio set up to produce cheap iPhone games. You run around, getting zombies to follow you and then lead them into the path of falling bombs to blow them up. Very simple, but great fun. It really needs online leaderboards, though.
Assassin’s Creed Lite – Pretty rubbish. Looks lovely, but the virtual d-pad and buttons just don’t work well enough.
Mega Man 2 Lite – Another game ruined by having to make use of a virtual d-pad.
Topple – Free, fun enough, but a bit clunky to control. Worth a download.
iso – Falling block matching game. Decent enough, but I’m glad it was free.
Enviro-Bear 2010 – Insane, er, bear driving simulator. Absolutely impossible to control, but that’s the point. Not worthy of its current cult status, but you really do need to pay the 59p just for the WTF-ness.
WildWest Pinball – Good pinball game and well worth a download for the current price of zero pence.
Toki Tori – Excellent little puzzle game, which makes good use of touch screen controls and features some fiendish puzzles. Well worth the asking price – I played the demo and then bought the full version immediately.
Paper Toss – Oddly relaxing game where you have to flick balls of paper into a wastepaper basket. It’s free and worth downloading. I play it more than I feel I should.
Globall – Tilty ball game. It’s decent, but somehow it hasn’t grabbed me.
Galcon – Imagine Risk. In space. In real time. Where a whole game lasts about thirty seconds. You’ve just imagined Galcon. Recommended – and there’s a good demo, too, which convinced me to buy the full game.
Westbang – You remember that old game set in the wild west where there are three doors and when they open you have to shoot the baddies but avoid shooting the good guys? This is that. Works brilliantly and comes highly recommended. Yet another game where the demo convinced me to buy the game. I was surprised how good it was. Check it out.
Pocket God – Mainly notable for being the only game I’ve tried so far to make use of the cross-game Feint achievements system. It’s a fun little diversion for thirty seconds – you’re a god and you can kill your islanders in briefly amusing ways – but even 59p feels like a bit of a stretch to me. It’s hugely popular, though, so I’m probably in the minority here.
Droplitz Demo (360)
Jun 26th
Wasn’t quite sure what I was doing – I knew to make paths, but didn’t know what the win/lose conditions were – but enjoyed my time with this time. Four hundred points would seem like the right price for a puzzle game like this, eight hundred seems a bit much. Not completely out of the question, but a bit much.