A Gaming Diary
iTubes (iPhone)
Right, I’m going to do a lot of complaining in this post, so I’ll get this out the way first – the core game of iTubes is absolutely ace. It’s the only game I played last night and the “rotate blocks to make pathways” mechanic fits me to a tee. I love it, even if I don’t quite understand when bonuses are awarded.
So, what have I got to moan about?
Well, the first thing is that games go on for a minimum of ten minutes and there’s no way to save. You have to play the whole game in one go. For an iPhone, that’s pretty unacceptable. But the developer has said he plans to let you save in a future update, so I can let that go for now.
The second thing is, well, the game uses OpenFeint. You know the problems I have with that. The actual interface to OpenFeint has got a lot better lately, with the new version actually showing your position on the global leaderboards. If it worked, it would be pretty great.
I had some many problems with it last night, though. It was twittering my achievements fine, for the most part. Once it failed, but that seemed to get cached and went through when I next started the game.
My problem is with high scores. I was mainly playing Time Attack last night and made some decent scores, I think. However, none of those scores got recorded.
Some people managed to get scores recorded, but not me.
I didn’t often get error messages, but once I saw this screen.
Anyway, as I test, I tried Classical Hard mode. After playing I went to OpenFeint and saw the screens below.
That said, when I checked this morning, although I still had no Time Attack scores, my Classical Hard mode score was on the global leaderboard. So that was just a delay, then, and not a real problem.
I’m not really sure what the problem is. Are game developers just not checking for errors properly? Does OpenFeint actually have a way to check for errors? Are the scores failing to upload without an error somehow? I don’t know.
The only thing that may possibly be an issue is that in my house my phone signal comes and goes all the time, but my wifi connection is, as far as I’m aware, solid. Does losing the phone connection somehow put OpenFeint in an offline state, even though I still have a wifi connection? I don’t know.
It’s very annoying, though, whatever it is.
Print article | This entry was posted by That Rev Chap on September 22, 2009 at 8:32 am, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |
about 2 years ago
Owen –
First of all thanks for caring enough to take the time to write this. It looks like you're having some weird issues with caching/uploading so I'm having the team look at it. Obviously this is something that didn't pop up during our QA cycles but hey, we know we're not perfect. We are dedicated to building coolest community gaming experience out there so please keep the feedback (or blogging) coming…we are definitely listening.
~ Eros from the OpenFeint team