I’ve been playing and enjoying the original web version of Perfect Balance, but I’ve finished all the levels. Last night I still felt the urge to play, but Flash runs horribly on my aging laptop at home, so instead of looking at the web-based sequel, I downloaded the Lite version of the iPhone version.


Didn’t take me long to get through the generous number of levels in the Lite, but it works well on the iPhone screen. I was worried about the accuracy, because when balancing things you really need to be pixel perfect, but I didn’t have any issues.

Anyway, I haven’t bought the full version yet – the Lite scratched my itch well enough last night – but I’m sure I will at some point.

Oh, yes, I should probably mention what type of game it is before I go, if the name and screen shot haven’t explained it well enough. Well, it’s a balancing game from the developer of the excellent iDrop Dead. There are some static shapes floating in space and you have to balance shapes on top of them to complete the level. It’s easy to pick up, the physics make sense and it’s really quite compulsive.