A Gaming Diary
Posts tagged perfect balance
Perfect Balance: Harmony (iPhone)
May 19th
I’m getting through this at a fair old lick, up to level sixty-something at the moment. It’s a bit of a tricky one, but I’m sure I’ll suddenly be all “AHA!” about it soon enough. And if not, well, you can skip up to three levels on your way through the game. Nice little touch, that.
Perfect Balance: Harmony (iPhone)
May 17th
Lovely little puzzle game. It’s been long enough since I played the Flash version that it feels new. Was free when I downloaded, which makes it a huge bargain.
If you’ve not played it, you simply have to put the shapes into the level without them falling off. Easy to understand, good controls, lots of content.
Perfect Balance: Harmony Lite (iPhone)
Oct 7th
I’ve been playing and enjoying the original web version of Perfect Balance, but I’ve finished all the levels. Last night I still felt the urge to play, but Flash runs horribly on my aging laptop at home, so instead of looking at the web-based sequel, I downloaded the Lite version of the iPhone version.
Didn’t take me long to get through the generous number of levels in the Lite, but it works well on the iPhone screen. I was worried about the accuracy, because when balancing things you really need to be pixel perfect, but I didn’t have any issues.
Anyway, I haven’t bought the full version yet – the Lite scratched my itch well enough last night – but I’m sure I will at some point.
Oh, yes, I should probably mention what type of game it is before I go, if the name and screen shot haven’t explained it well enough. Well, it’s a balancing game from the developer of the excellent iDrop Dead. There are some static shapes floating in space and you have to balance shapes on top of them to complete the level. It’s easy to pick up, the physics make sense and it’s really quite compulsive.