A Gaming Diary
Soosiz (iPhone)
Remember how yesterday I was saying I was stuck on a blue coin level? Well, I completed it within seconds of writing that post. Well, minutes. Might have been a couple of hours later. I’m not sure when I posted and when I next played the game. Point is, I finished the level easily.
I then proceeded to get hopelessly stuck on a completely different blue coin level. This one doesn’t rotate when you go under platforms, nor does it scroll. Instead you’ve just got a fixed-view, flick screen level. It’s basically a glimpse of what Soosiz could have been, had it gone horribly wrong at some point in development. It’s still fun, though, just very, very hard. I’ve still not got all the blue coins, but I’ve settled for silver medal and have moved on.
Now I’m finding a regular level quite tricky but, again, not in a bad way. The game boots up so quickly that you don’t feel committed to playing for ages when you start it up. I tend to have three or four attempts, then shut it down and check the Internet, then come back a little later. Keeps it fresh and helps keep the frustration demons at bay.
I really want to get to the last level of the second world so I can see how annoying the boss is. I have a feeling it’s going to make or break the game for me. Mind you, even if I do give up at that point, I’ll still be very pleased I bought the game, given how much I’ve enjoyed what I’ve played.
Print article | This entry was posted by That Rev Chap on October 15, 2009 at 9:28 am, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |