A Gaming Diary
Archive for October, 2009
Minigore (iPhone)
Oct 15th
Got myself a new high score last night. Not especially impressive – about 4,362 or thereabouts – and a long way off unlocking Insane mode, but I was pleased.
Fantastic game, it really is. You go online and there are all these people moaning about the lack of “depth” in iPhone games like this, but here’s a game that’s a shallow as a Saharan puddle and is one of the very best games on the platform. Really, honestly, who needs depth when you’ve got THRILLS! and EXCITEMENT! and HEART-POUNDING TENSION! and OTHER THINGS WRITTEN IN CAPS AND FOLLOWED BY EXCLAMATION MARKS!, eh?
Words With Friends (iPhone)
Oct 15th
Soosiz (iPhone)
Oct 14th
Didn’t play much last night. Had a bath, watched Stargate Universe, Electric Dreams and some other bits and pieces, didn’t find much time for gaming of any sort. I did, however, have a few games of Soosiz over the course of the evening. I was trying a blue coin level, which are bonus levels where the aim is to collect all the blue coins within a time limit.
In this one, you have to make bits of the level appear and disappear by jumping on buttons, but the changes only last a set amount of time. I can only get so far, because there’s one section where the part of the level I’ve just made appear suddenly disappears with no warning. I suspect there might be some sound effects letting me know what’s happening, but as I play with the sound off that’s not very helpful.
When the level disappears, I disappear along with it, until I press the jump button, suddenly reappear and then plummet to my doom.
It’s not as annoying as it sounds, though. I know I’ve just got to work out how to do that section more quickly. I’ll keep plugging away.
Minigore (iPhone)
Oct 13th
A lunchtime spent playing Minigore is a lunchtime well-spent. (Should that be hyphenated? It feels like it should be.)
Sometimes, though, Minigore makes me sad, because I know that however many furries John Gore shoots in the face, eventually they’re going to overrun him and kill him, the poor box-headed bastard.
And then I realise that that’s a bit like life. We spend our days “shooting furries” (literally in the case of Blake Shelton, less literally when you’re a software developer living in Kent), but eventually we die.
And then I realise that, far from making things pointless, like all French people think while smoking cigarettes in coffee shops and getting unsatisfying blow jobs from philosopher-groupies under the table (subs please check), that it just means that that the fight is the thing, the point and that life is made all the more meaningful, not because we can someday “win”, but absolutely because someday we’re going to “lose”.
And then I remember that that was the message of the TV show Angel, which seemed to spawn countless numbers of (mostly Canadian) vampire detective shows, but we shouldn’t hold that against it.
And that reminds me that I have to spend this weekend watching season one of Dollhouse, because it’s filling up my Sky HD box and season two starts soon.
Shadow Complex Demo (360)
Oct 13th
Though maybe it wasn’t Red Faction’s fault after all.
I started Shadow Complex, got annoyed with it at the beginning when I didn’t realise I had to shoot the helicopter, started to enjoy it for a bit, then died and had to restart at a checkpoint a few rooms back and turned the game off.
It seems like it might be a very good game. It felt a bit awkward to control, but I’m sure it would be fine with a bit of practice. It just completely failed to keep me interested.
Probably just a phase I’m going through.
Red Faction: Guerilla (360)
Oct 13th
This has now been sent back to Lovefilm, uncompleted and surprisingly unloved.
I’m not sure what the problem was. I loved the demo when I played it a few months ago and I expected that I’d love this game, but it didn’t come together. I could blame too many dull drives or the slightly awkward shooting. I think, though, that I might be to blame. I just don’t think I’ve got any patience at the moment. Every moment that wasn’t the Best Thing Ever, every death, every restart, they all put me off the game.
I’m just so used to iPhone gaming these days, which consists of five minutes of fun, a check of Twitter, a refresh of some forums, a peek at Google Reader, back to a game for a few minutes, etc.
That might not be it, either, though. I just might be one of those restless phases at the moment.
Though, that said, I played Arkham Asylum to death for a few days not so long ago, so maybe Red Faction simply isn’t as good as I wanted it to be.
Soosiz (iPhone)
Oct 13th
I’ve got no idea where the title’s from. It may be the main character, or the world or something, but I didn’t pay an awful lot of attention to the opening text screens. Something to do with a happy place being taken over by an ancient evil, leaving me the only little round chap capable of saving the world. That sort of thing.
The story’s not especially important.
When it comes to the game, though, you’ve basically got a Super Mario Galaxy-inspired 2D platformer. Lots of little planetoids floating in space, all with their own gravity. Up becomes down, down becomes up. It’s all very confusing at first, but it becomes second nature surprisingly quickly, helped by a difficulty curve that appears to be close to perfection. I’m on the second world now and the game has been getting harder ever so gradually. You don’t really notice until you go back to one of the first levels and scoff at its simplicity.
It’s really very lovely. It looks great, with a Rolando/Loco Roco vibe and the controls are perfect, though getting used to the exact placement of the left and right buttons took five or ten minutes to get down. It doesn’t save your progress within a level if you quit out for any reason, but levels are short enough for that not to be an issue.
Overall, it’s a great game and one of the App Store highlights… but there’s a fly in the ointment.
The game commits one of the worst sins possible, something no game should ever do in the twenty-first century. Something that had me growling and almost giving up.
It has boss fights at the end of certain levels… without a checkpoint before the boss. So if the boss kills you, then you have to go back and do the whole level again. This was irritating the first time it happened, but later in the game when the difficulty of both the boss and the preceding level is higher, I think it might be fatal. I hope not, but I’m very worried.
geoDefense Swarm (iPhone)
Oct 13th
I beat the first Medium level! Yeah!
Of course, now the second level is beating me down over and over again. The lack of laser towers and the high cost of all but the standard green towers is presenting an interesting challenge.
Incidentally, I don’t tend to completely change my tactics very often in this game. I normally settle on a rough layout within two or three goes and then the rest of my attempts are spent tweaking it, slightly changing a path, shifting the balance between upgrading existing towers versus building new towers, etc.
Words With Friends (iPhone)
Oct 13th
Meteor Blitz (iPhone)
Oct 12th
One way to make your game attractive: release a Lite version and then put the full game on sale.
I downloaded the Lite version of Meteor Blitz, thoroughly enjoyed myself, saw the full version was on sale for a mere 59p and bought it. I don’t regret my decision for a second.
(I made three purchases on my iPhone at the weekend. Meteor Blitz, Tweetie 2 and Shakira’s She Wolf video. They’re all great – and Tweetie 2 is exceptional.)
Meteor Blitz is yet another twin stick shooter. Yeah, I know. But this one is very similar to Super Stardust and is suited to longer sessions than Minigore. (Though the game does save whenever you quit, so you can play in short bursts.)
The controls work just as well as Minigore, but it’s slightly slower paced (so far, at least) and it’s got a little more to it, which is either a good or a bad thing depending on your mood at the time. Six worlds to unlock, five levels in each world, bombs, power ups, weapon switching, etc.
It also pauses the game whenever you stop touching the screen. which is a great feature… when you’re not trying to take screenshots for your blog.