A Gaming Diary
Trundle (iPhone)
I really want to like to like this. It’s gorgeous, it controls well and it’s free. It doesn’t have any pesky lives and it checkpoints you on every screen. You tilt left and right to roll your ball and touch the screen to jump. The aim is simply to get from one side of the screen to the other. It should, by rights, be wonderful.
But, unfortunately, there’s a problem. The problem is that it checkpoints you on every screen, regardless of whether or not you’ve cleared that screen already. So you can clear a screen, then realise you need a bit of a run up to make a jump on the next screen, roll back to the previous screen, fall to your doom and – argh! – it puts you back on the left of the screen, meaning you have do the that screen again.
You can spend ages trying to make it past a tricky set of obstacles, only to have to do them again because you rolled back a little too far. It’s awfully annoying. I tried the “level select” option in the menu because I thought that would let me select the screen I wanted to be on, assuming it would show all my cleared screens, but no, it turns out the game consists of two levels, each featuring of multiple screens. When I went back into the level I was on, it had put me back on the first screen again.
I almost deleted the game then and there, but I’m going to give it another go, maybe, to see if I was just being incredibly stupid last night. I fear, however, that I’ve lost all my progress. Infuriating.
Print article | This entry was posted by That Rev Chap on January 28, 2010 at 11:33 am, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |