A Gaming Diary
Posts tagged trundle
Trundle (iPhone)
Feb 1st
So, I finished the first world and made my way to the second. (The level with the big contraption that I couldn’t work? I just built up some speed on the previous screens and jumped over the whole thing. Doesn’t seem right, but it worked.)
The second world, though, was even more annoying than the first. Unless I was missing something again, you need to roll into that walking machine to make it walk through a few screens so you can use it as a platform to jump from. That would be fine, except every time I tried the walker would collapse in on itself on the last screen and I’d have to reset and go back to the beginning to try again.
Eventually, I just got so annoyed that I exited the game and deleted it. No regrets so far, I have to say.
Trundle (iPhone)
Jan 29th
I’m still completely stuck on the same screen I was on yesterday. It looks like the water should turn that cog down the bottom, but nothing happens. I’m really not sure what’s going on with this. I should just delete the game, really, given how much it’s annoying me, but I just want to get past this one damn screen.
Trundle (iPhone)
Jan 28th
To be fair, it didn’t take me long to get back to where I’d already reached last night. Then I managed to get a fair bit further. I’m completely bloody stuck now, though.
Got no idea what to do now, but I’m stick not quite ready to delete it. It’s horrendously annoying and I don’t think it’s as well-designed as the graphics make it look, but it’s not bad. And it really is just a pleasure to look at. If I could just work out what I’m missing…
Trundle (iPhone)
Jan 28th
I really want to like to like this. It’s gorgeous, it controls well and it’s free. It doesn’t have any pesky lives and it checkpoints you on every screen. You tilt left and right to roll your ball and touch the screen to jump. The aim is simply to get from one side of the screen to the other. It should, by rights, be wonderful.
But, unfortunately, there’s a problem. The problem is that it checkpoints you on every screen, regardless of whether or not you’ve cleared that screen already. So you can clear a screen, then realise you need a bit of a run up to make a jump on the next screen, roll back to the previous screen, fall to your doom and – argh! – it puts you back on the left of the screen, meaning you have do the that screen again.
You can spend ages trying to make it past a tricky set of obstacles, only to have to do them again because you rolled back a little too far. It’s awfully annoying. I tried the “level select” option in the menu because I thought that would let me select the screen I wanted to be on, assuming it would show all my cleared screens, but no, it turns out the game consists of two levels, each featuring of multiple screens. When I went back into the level I was on, it had put me back on the first screen again.
I almost deleted the game then and there, but I’m going to give it another go, maybe, to see if I was just being incredibly stupid last night. I fear, however, that I’ve lost all my progress. Infuriating.