Like Doodle Jump and Skybound this tasks you with bouncing off things to climb higher and higher. Unlike either of those, when you reach a certain point you start flying back down, trying to hit all the obstacles that you tried to avoid on your ascent.

When you hit the ground, if you’ve done well enough, you’re awarded a medal based on your score. If you get a medal, you get to move on to the next level.

Simple.

Bird Strike

Hang on... why does a bird need firework-power to fly?

Simple and pretty brilliant, actually. Well-presented, excellent OpenFeint integration, easy to control, it’s pretty much everything you could want from this type of game. (There’s even an endless mode on the way, according to the developer, which isn’t essential but would be nice.)