A Gaming Diary
Just Cause 2 (360)
Bah. My pet theory was that the bizarre accents seen in the demo of Just Cause 2 were because the makers of the game didn’t want it to be set anywhere geographically specific, so had used different styles of architecture and weird voices to try and make sure things were set in some fuzzy fantasy dictatorship.
One of the first lines of dialogue in the opening cut scene, though, tells us that the game’s meant to be set in south east Asia. So bang goes that theory and any excuse there may have been for some of those voices.
However, voices aside, there’s really nothing to complain about so far. The demo did an excellent job of introducing things and the full game hasn’t disappointed me at all in the three and half hours I’ve played so far. There’s all the action and unexpected, laugh-out-loud explosive carnage that I could wish for. I’ve done some missions, but I keep getting distracted by the tempting army bases and airports scattered around.
I’m just glad that I’m not someone who feels the need to fully complete games. Getting one hundred percent completion on this would take a long, long time – and the weakest moments in the game are where you’re walking round an area trying to find the last destructible object you need to complete it.
How long it’ll last before it starts to get a bit a stale I don’t know, but I do know that it won’t be soon.
Print article | This entry was posted by That Rev Chap on April 14, 2010 at 7:19 am, and is filed under 360. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |