A Gaming Diary
Warpgate (iPhone)
I’m really, really loving this now. There’s an intriguing universe and a real sense of adventure and exploration. The story missions actually force you to make meaningful choices and I genuinely feel that I’m part of a larger story. It’s fabulous stuff, really.
My only criticism so far is that there’s not much penalty for dying. When you use a warpgate to travel to a new system – which you do often – that acts a checkpoint for your progress. I’ve never lost more than about two minutes of play through dying and that cuts away the tension that should be a part of exploration and combat. I’m not sure if I’d like a roguelike system of permadeath – though it does appeal to me and could maybe be added as an option, along with high score tables – but maybe some system where you lose half your money, or something like that.
Print article | This entry was posted by That Rev Chap on April 14, 2010 at 12:03 pm, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |