A Gaming Diary
100 Rogues (iPhone)
The latest roguelike to hit the App Store, it’s been as hyped as it’s possible for an indie roguelike to be. By which I mean I actually knew about it before release. I’m even a fan on Facebook.
It came out a week or two again but was, unfortunately, bugged to hell and back. Constant crashes, the player spawning in walls, the lot. So, despite it being one of my most anticpated games, I held off until a patch hit at the weekend. The patch stopped the Challenge game mode working, but was meant to make the core game much more stable.
So, still slightly worried, I gave it a go.
How I did I find it?
(Pause for suspense and screen shot.)
Well, it’s excellent. Really. The graphics are made up of lovely, cartoony sprite work (equipping new armour even results in a palette swap for your character!), the controls seem to be well thought out (I’ve certainly had no problems so far), there’s a skill tree so you can customise your character, the enemies have interesting behaviours and it requires real thought to survive fights.
It’s perfectly playable now, but once it’s properly stable and optimised and the promised updates have come out (more classes to add to the two included in the current game, shops that aren’t just boarded-up store fronts, etc.) I honestly think this might be something of a classic. Right now, though, you’re still getting a game that’s worth the three quid price tag.
Print article | This entry was posted by That Rev Chap on May 10, 2010 at 10:30 am, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |