A Gaming Diary
Posts tagged 100 rogues
100 Rogues (iPhone)
May 13th
So, yes, I did go back – and I had my best game ever. I got down past the Bandit Hole into the dungeon.
You can tell it’s a roguelike, though. Things were going swimmingly until a new type of enemy appeared and destroyed me in a couple of turns. That’s just the way it goes, I guess.
For future reference, then, the pink skeletons are lot more dangerous than the yellow and white ones. Ouch.
100 Rogues (iPhone)
May 12th
Absolutely fantastically designed game, it really is. It requires real thought to survive – along with the usual roguelike dose of luck. I’m experimenting with different skills, learning how best to use items, ways to move that limit my exposure, etc. The levels themselves may not be especially interesting, but I seem to have several fantastic fights every time I play. (Along, of course, with a few “stand in one place and attack the enemy in front of me” ones.)
It’s going to be amazing once, you know, it actually works properly. It’s pretty stable at the moment, but I’m running into odd problems here and there. In one game yesterday my health and energy refused to regenerate, which made for an interesting challenge. More annoyingly, after my best game ever the game crashed as I died and didn’t record my score. That was a bit of a blow and I’ve not gone back since. I will though – and probably soon.
100 Rogues (iPhone)
May 10th
The latest roguelike to hit the App Store, it’s been as hyped as it’s possible for an indie roguelike to be. By which I mean I actually knew about it before release. I’m even a fan on Facebook.
It came out a week or two again but was, unfortunately, bugged to hell and back. Constant crashes, the player spawning in walls, the lot. So, despite it being one of my most anticpated games, I held off until a patch hit at the weekend. The patch stopped the Challenge game mode working, but was meant to make the core game much more stable.
So, still slightly worried, I gave it a go.
How I did I find it?
(Pause for suspense and screen shot.)
Well, it’s excellent. Really. The graphics are made up of lovely, cartoony sprite work (equipping new armour even results in a palette swap for your character!), the controls seem to be well thought out (I’ve certainly had no problems so far), there’s a skill tree so you can customise your character, the enemies have interesting behaviours and it requires real thought to survive fights.
It’s perfectly playable now, but once it’s properly stable and optimised and the promised updates have come out (more classes to add to the two included in the current game, shops that aren’t just boarded-up store fronts, etc.) I honestly think this might be something of a classic. Right now, though, you’re still getting a game that’s worth the three quid price tag.