Another great game that I’ve played for the first time in ages. Since I last played it’s had a lot of updates, but I didn’t notice many changes in the two or three floors I played. Mostly, I assume, because I was continuing an old save game – I think I lot of the changes are to do with additional gameplay modes. I’ll investigate them once I’ve won or died with my current character.

One change I did notice was the introduction of shields, which I don’t think were in the last version I played. A small change, but anything that helps me survive is welcome.

Sword of Fargoal

Look! I've got a shield!

Also, all the passages I found to other maps on the same level as me seemed to be blocked – not sure what’s that around. Bad luck, glitch, new design? I must investigate further.

Anyway, it’s still probably the best introductory roguelike on the iPhone. (And it is a roguelike, as far as I’m concerned. It’s got randomly-generated dungeons, loot to find, monsters to fight and, crucially, permadeath.)