A Gaming Diary
Sword of Fargoal (iPhone)
Another great game that I’ve played for the first time in ages. Since I last played it’s had a lot of updates, but I didn’t notice many changes in the two or three floors I played. Mostly, I assume, because I was continuing an old save game – I think I lot of the changes are to do with additional gameplay modes. I’ll investigate them once I’ve won or died with my current character.
One change I did notice was the introduction of shields, which I don’t think were in the last version I played. A small change, but anything that helps me survive is welcome.
Also, all the passages I found to other maps on the same level as me seemed to be blocked – not sure what’s that around. Bad luck, glitch, new design? I must investigate further.
Anyway, it’s still probably the best introductory roguelike on the iPhone. (And it is a roguelike, as far as I’m concerned. It’s got randomly-generated dungeons, loot to find, monsters to fight and, crucially, permadeath.)
Print article | This entry was posted by That Rev Chap on May 10, 2010 at 9:58 am, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |