Here we have a little isometric driving game, most notable for generating tracks randomly. You chose how long you want the track to be, then try to get through to the end, picking up as many bonus points as possible. Longer tracks are obviously harder to complete, but generally offer more points. It is random, though, so a very long track might get you fewer points than a shorter, more bonus-heavy track.

Cubed Rally Racer

Oops.

My experiences with the game went something like this:

0 mins: Hmm, the review on Touch Arcade made this sound great and it’s only £1.19, I’ll give it a go.

5 mins: Okay, this is completely uncontrollable. Whoever programmed this either hates gamers or me personally. Might be a good game, otherwise, but these controls are appalling.

15 mins: Right, I’m starting to get the hang of this handling, but I keep missing the buttons. They’re just too small.

30 mins: My thumbs have adjusted and I’m hardly missing the buttons at all.

45 mins: Actually, this handling model is lovely. Skidsome in the extreme, bombing round these tracks is brilliant fun.

60 mins: One… more… go…

120 mins: My battery ran out! But I need to keep playing! Chills coming on… starting to shake… must find charger…

Which is all a long-winded way of saying that it takes a while to become comfortable – it takes a while to even be able to turn the simplest corner, to be fair – but once you start getting used to it, it won’t let go. There’s never a chance of getting stuck, because a whole new track is only a button click away.

It’s not perfect, though. The left and right buttons could do with being a little taller. I’ve adjusted now, but I can’t imagine that it would hurt the game in any way just to extend the area of control response up the screen a little. Also, the game doesn’t save tracks. It’s not much of an issue at first, but when you start on the longer tracks it’s annoying that you can’t take a break and come back to them. You can retry the same track as much as you like while in the game (which gives you a ghost of your best attempt, a lovely touch), but quit and come back and you’ll have a whole new randomly-generated track to deal with.

Still, neither of those niggles spoil the experience. I’ve not been this consumed by an iPhone game for a while. It’s really brilliant stuff. Initially unfriendly, but definitely worth sticking with.