A Gaming Diary
Plunderland (iPhone)
Looks gorgeous, but aiming your cannons and dealing with enemies is fiddly enough to be really quite annoying. Definitely a case of feeling like the game’s difficulty comes from bad controls, rather than actual game design. (Whatever the fuck that means. Come on, Owen, is that the best you can do?)
However – HOW-FUCKING-EVER – I’ve thought the same thing about games before. Cubed Rally Racer and DungeonCore both seemed to suffer from control issues, but after getting used to them I came to the conclusion that my first impressions were incorrect. Maybe the same will happen here. I do hope so, as I desperately want to like this game.
And, to be fair, it’s not like I dislike it. I just haven’t got comfortable with it.
Print article | This entry was posted by That Rev Chap on July 23, 2010 at 8:06 am, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can skip to the end and leave a response. Pinging is currently not allowed. |