A Gaming Diary
360
Grand Theft Auto IV (360)
May 7th
Story mode- complete!
Awesome final few hours, emotionally and in gaming terms. The last mission is a real [expletive deleted] but awesome.
Phew.
No bad missions in the whole game. Amazing.
Thank you Rockstar.
Wow.
Game progress – 69.67%
Playing time – 56:13:02
Grand Theft Auto IV (360)
May 7th
Another few hours last night, mainly doing missions. Some excellent shoot outs and car chases. I think I’m nearing the end now. I seem to have two story missions left on the map right now and I’m not sure how many will open up once those are done. Maybe one final mission, maybe a series. Or the game could twist away and give me a lot more to do before the end.
I left one mission I attempted uncompleted last night. It was a massive shoot out and I did it pretty easily, but couldn’t find the final enemy. He, however, could see me. I tried to hunt him and flush him out, but he got the better of me in the end and I died. Not too annoying, though. It was a fun mission and I don’t mind doing it again. And the camera moved around to show me where I’d been shot from when I died, so at least I found out where the guy was.
Grand Theft Auto IV (360)
May 6th
I’m around fifty hours in now and don’t think I’m even very close to the end of the story, looking at the number of missions I’ve got left for contacts I know about. If there are more to come I’ve got even further to go. And I’ve not been rampaging around the city, which is what I’ve always done in previous GTAs more than anything else. Unless someone really annoys me – usually be running me over – I try to avoid civilian casualties.
Things I like -
Driving around. I just really enjoying cruising around.
Getting drunk.
Shooting. For the first time in a GTA I really love the gunplay. Took me a while to get used to everything, especially the cover system, but now it’s clicked I adore it. I actually seek out huge gunfights, which is something I tried to avoid in previous GTAs. I adore it. Especially when enemies use cars for cover. Heh heh heh.
The missions. I’ve enjoyed every mission so far, I think. There’s been some frustration, but not in a bad way. A huge improvement – and keeping your weapons after a hospital visit really helps with that. Sometimes when I complete a mission I’m even slightly disappointed, because I won’t get to try again. It’s got some of the best missions in all of gaming, up there with the Dark Brotherhood in Oblivion.
The GPS system – I don’t always use it, but it’s great to have it there.
The characters. I like my friends and I love Niko. It’s a big step up. I liked CJ in San Andreas, but never felt the same connection to him and definitely not to other characters in that game. They’re mostly amazing.
The radio stations. Don’t like the jazz or hardcore stations, but all the rest are worth listening to. Current favourite is Beats 102.
Moral choices. Not even for the benefits or otherwise of making them. Just having the choices themselves is enough with characters this well drawn. I agonise over some of them.
The city. I like knowing bits of it, but having other areas I barely know or, indeed, have never seen. Makes it feel more real and bigger than it really is.
TV stations. They’re nice to have on when I’m having some food in real life, but don’t want to turn off the game.
News reports about my exploits. Especially when filtered through Weasel’s War on Terror agenda.
Getting Achievements after awesome missions. They’ve really chosen those well. Somehow they always pop up after the most amazing missions.
Euphoria. Makes bullets and explosions have far more eye-pleasing effects than in previous games.
Grenades. Best grenades in a game ever? Quite possibly.
Things I don’t like -
When people don’t answer my calls or refuse to go out with me and then five minutes later text me to tell me they don’t like me because I’ve not been in touch.
Darts. Far too easy. I still like going out and playing darts with friends, because it’s nice and quick, but it could do with being a bit harder.
Landing helicopters. By far the most difficult thing I have to do in the game.
Texture and object pop in. I’ve only hit something once before it appeared (a fence in an alley on Aldernay) but it should never, ever happen. And it’s quite ugly at times.
Not having as many moral choices as I’d like. There are several occasions where I thought I’d have a choice as to whether or not to kill someone, only to be forced to kill them.
Cars magically moving during cut scenes. The “where did the game park my car” game isn’t much fun. Especially when the game sometimes magics it away entirely.
Conclusion -
Pretty much one of the best games of all time, but there’s still room for improvement in the next version.
10/10
Grand Theft Auto IV (360)
May 5th
Must have played for nearly fifty hours now and still haven’t finished the story.
I’m really liking the missions still. They’re not too hard or unfair and they’re not annoying. Which is a GTA first.
I love this game.
Grand Theft Auto IV (360)
May 4th
Three words.
Three. Leaf. Clover.
One of the best missions in any game. Ever. Took me several attempts, but I’ve done it now. I almost wish I hadn’t. I miss it.
Grand Theft Auto IV (360)
May 3rd
Game progress – 32.34%
Playing time – 24:02:28
Longest non-stop game – 06:06:06
Grand Theft Auto IV (360)
May 2nd
Another five hours or so last night.
It’s funny, I don’t have time for gaming normally, but when a game I really want to play comes out somehow I manage to magically the time to play it. Strange…
Anyway, lots of good stuff last. Missions, socialising and several car chases, one of which was absolutely epic.
At 22.35% completion, still limited to the first couple of islands available at the start.
The thrill’s not worn off yet.
Grand Theft Auto IV (360)
May 1st
Hooray!
Last night I had an excellent shoot out. That’s never really been possible in GTA games before. In the past, I’ve always ended up running around desperately hitting in the Lock On button and spraying fire in roughly the right direction. In GTA IV, though, it’s different. I was in a park, in a thunderstorm, taking cover behind trees, sprinting from cover to cover, popping out to shoot bad guys, all that. A proper gun fight. I won with a tiny sliver of health left and it was amazing.
Bit of a shame that by the time I ran over to where the bad guys had been most of their corpses had disappeared and I could only tell where they’d fallen by their dropped guns, but you can’t have everything I suppose.
Apart from that, it was mostly more of the same. A few missions and lots of socialising. Roman and I had an epic trip to a strip club. Left about 8:30pm and got home at 5:30am after some lap dancing and police chases.
The only big new feature I think I found last night was the Internet cafe. I didn’t investigate it much, though, just got a mission and went off to steal a bike.
Grand Theft Auto IV (360)
Apr 30th
Last night was a big GTA night. I got home, did the washing up, then sat down and played through to bedtime, apart from a quick break to get some food. So now I can give some real first impressions. Which basically boil down to WHOA! MAN! BEST GAME EVER! GUFFAW! KABOOM! PEW PEW! WHOA!
So, what did I do last night? Let’s try to remember.
I got out of bed and watched some TV. Saw a whole episode of Republican Space Rangers, which was puerile, obvious, yet still somehow very, very funny. Classic GTA humour, then. Watched a bit of poker, but then got antsy for some action.
Did some missions, including the infamous “brick through the window” mission. I’m pleased to say I did it first time by, you know, picking up the brick shown on the radar and then throwing it through the window.
I finally got a gun, The first gun I got I found in a staff only area of a strip club, but before using it I got given another gun.
Gunplay is much better than previous GTAs. Killing hits are dealt with amazingly, enabling me to create scenes that look like they came out of The Wire. Gunning down a fleeing drug dealer in the middle of an empty street is going to stay with me. It looked amazing and felt a little… odd. There was little sense of elation, more grim satisfaction. People can still take point blank hits to the chest and hardly flinch, though. The killing hits hurt and shots to limbs provoke a reaction, but other shots just seem to get soaked up at times.
I’m not sure whether I should turn auto-aim off or not. I find myself using the manual aim so much that I might just get rid of the automatic option altogether.
(And talking of changing settings, I put the brightness and contrast up by a few notches. Makes the game a whole lot better. I can see again!)
Got to the first mission where you get to make a choice at the end. After a long race through the streets and over rooftops I was asked whether I wanted to kill my target or let him live. I think I made the right one, but I guess only time will tell.
My current favourite car is the Dukes car. It’s basically an old Dodge Charger, hence the name. It’s loud, looks good and is very exciting to drive, once you get used to it. I’m a fan.
Took Michelle on a couple of dates. Went to the cabaret and then later took her out to a small backstreet bar. Tried my luck and was rewarded with the Warm Coffee achievement.
I’ve done some amazing stunts in cars. Flips and rolls and jumps, oh my! One particular series of jumps and rolls had my wife staring open-mouthed. She then said, “That is the coolest thing I’ve ever seen.” And she sounded like she meant it.
I think that so far I’ve only shot one innocent civilian. She’d run me over and I’d only recently got a gun, so I decided to kill her. Didn’t get a wanted rating, despite the presence of several witnesses, but did get a sense of vague disquiet. I’m sure I’ll get over it.
Got drunk a few times. It’s a really good effect and very funny, stumbling around, falling over and failing to use my mobile phone. I got terribly drunk on a date with Michelle and decided to hail a cab to get home. (It’s a immediate one-star wanted rating if a cop car sees you driving around when drunk.) Cabs are excellent. I’ve been using them a lot. It’s a risk-free way to get around and reasonably cheap. I haven’t skipped a cab ride yet, but I have told the cab driver to hurry up. Drunkenness is, I think, my favourite thing about GTA IV right now.
Saw my first chain reaction of car explosions. I clipped a taxi in my car at full speed. My car conked out and wouldn’t restart. When I got out I saw that the taxi I’d hit was on fire. The driver was writhing around on the floor on fire. Oops. Then a tire exploded. Then the whole taxi exploded. People ran away screaming. And sometimes on fire. More cars exploded. More people ran, more people caught fire. And then a car too close to me exploded and I woke up at the hospital. Again. Classic GTA mayhem, but bigger and better. Obviously, the graphics looked better, but the fire works better, the explosions work better and the animation on the civilians caught up in it all was amazing. One lady on fire practically fell over her car door, scrabbled around, managed to right herself and then got a few paces before collapsing. I took the money she dropped. It is GTA, after all.
All good fun, anyway. I was only slightly late to bed. I would have been on time, but on the drive back to the safe house Roman called my mobile and asked me if I wanted to go out to a strip club. How could I refuse? I picked him up, took him out and then drove him home. A few minor police chases along the way, but it was reasonably incident free.
If Sony hadn’t already used it, “This is Living” would be a good tag line for this game.
Grand Theft Auto IV (360)
Apr 29th
So yesterday evening I raided my TARDIS money bank and got out the coins I’d been saving since January for this day. My wife and I left home at about half past ten and by a quarter past eleven we were in a queue outside the Game on Week Street in Maidstone. There were at that time three people in front of us. I’d expected more. My wife played Pokemon on her DS while I rocked back and forth on a loose paving stone, counting the minutes. A minute before midnight I was standing at the counter; the shop assistant had my copy of GTA IV in his hands. When the clock changed he swiped it, I refused the offer of a £12.99 strategy guide and handed over my cash. On the way out my wife grabbed a free poster and we left.
Despite being the only car in the car park outside the Archbishop’s Palace The General hadn’t been broken into or stolen – which would have been ironic and upsetting in equal measure. We were blessed on the way home – for the first time in my entire life I managed to get out of Maidstone without having to stop at a single traffic light.
By half past twelve I was sitting on the sofa with a huge grin, watching the opening cut scene and credits. I only played for an hour and fifteen minutes, because I had to be at work the next morning, but that was enough to form some first impressions.
The main shock was that this is definitely a 3D GTA game. That may not sound like it should be in the least surprising, but I was expecting it to be very different, somehow. But, no. It’s got the same type of look, the same kind of structure. The cars have GTA-style handling, though it’s now weightier and meatier. In fact, that probably applies to the game as a whole. It’s GTA, but more solid.
I’ve never known a game before where I looked forward to cut scenes so much. They’re superbly done, with great direction and voice acting. One character stood out to be as being voiced by bad actor, but after finding out more about them I’m beginning to think that it’s not the voice actor that’s bad – I think the character is a bad actor. That may sound like trying to paper over the cracks in an otherwise great game – which is always a temptation when a game I love does something badly – but, trust me, I don’t think it is in this case. You’ll see what I mean.
Graphics? Well, they’re a mixed bag. Stunning lighting and a world of extraordinary character, but it’s all a bit muddy. The details can be hard to see at times, and not only when it’s dark. (According to forum reports, people have achieved great things with messing with the display sliders in the Options menu – I’ll try that out tonight.)
It’s got some lovely touches that make the world feel more real – mainly to do with the random street characters actually doing things other than milling around. A homeless man shuffles past, someone reads a newspaper, a nurse leans against the hospital having a smoke. (The last one I noticed after attempting to get into a fist fight with a random passerby, just because I could. Someone else joined the fight and they beat me into unconsciousness. That didn’t happen in previous GTAs. Yes, other people may have joined the fight, but there was never a problem with putting them down. Either I’m out of practice, or things are harder now.)
As for sound, it’s great. But it always has been. My favourite radio station so far is called, I think, San Juan Sounds. Never heard any of the tracks on there before, but it’s great stuff. I was especially impressed with the gunfire the one time I was shot at. It sounded terrifying. Sharp cracks and pops and dings as bullets hit metal.
I’ve not got my hands on a gun yet myself. And I’ve only been in one cop chase. (I sped down a hill, slammed into a police car and managed to turn my car over a couple of streets away trying to escape. Managed to avoid the cops, but wrecked the car I was in and failed the mission I was doing.)
There’s a lot left to do and I’ve only seen a few streets in the city. I’m already recognising places, though. Not just the obvious things, like the huge roller coaster seen in the first GTA IV trailer way back when. I found my way to a character’s house not through use of the GPS system, but because I recognised the building at the end of her street.
So, I’ve not scratched the surface yet. At all. But what I’ve seen I really do love. There’s a real world there, with characters I want to see more of – and the tools are there to really enjoy it. Tonight, hopefully, I’ll get my hands on a gun. Gunplay was always GTA’s biggest weakness, so I’m interested to see how it is now.
It’s going to be a long day in work.