A Gaming Diary
DS
N+ (DS)
Sep 6th
Level 29-0, which I spent five or six hours on without success, just took me about ten minutes after leaving the game for a week or so.
Um, fair enough.
I didn’t even do anything different – well, except the whole “not dying” thing.
Viva Pinata: Pocket Paradise (DS)
Sep 5th
Just did the tutorial missions last night. Interface seems nice. That’s about all I can say right now. The wife seems to like it an awful lot.
N+ (DS)
Aug 31st
I’ve just spent over five hours trying to do level 29-0. I got close twice. I give up.
N+ (DS)
Aug 31st
Two thirty in the morning.
Just finished Episode 25, which I started… well, I’m not sure. Quite some time ago. My thumb hurts.
N+ (DS)
Aug 30th
Okay, so the impossible level wasn’t. Since getting past it I’ve been making pretty steady progress, despite coming across a handful of nasty levels. It’s certainly not sadistic like the PC and 360 versions. This is a GOOD THING.
N+ (DS)
Aug 30th
Surprise new game! While my wife started the new Harvest Moon, I started N+.
She’s still playing Harvest Moon. I’m not playing N+. I’m stuck. I’m on the eighth or ninth episode and I have to do a jump up a vertical wall past a big line of mines and have no idea how to do it. It seems to be impossible and I can’t work out the trick to it.
Bangai-O Spirits (DS)
Aug 29th
Decided against trying the puzzle stages last night and instead finally cleared level two of the “Other Stages” section, which houses most of the levels. It wasn’t actually that difficult, really, I just kept leaving things too long before performing my EX attacks. That’s a great way to find yourself very dead, very quickly.
Bangai-O Spirits (DS)
Aug 28th
I’m trying the puzzle levels now. The first three didn’t give me any real trouble, but the fourth is very hard. It’s very similar to level eleven of the Treasure’s Best section – picking a path through falling blocks, many of which are indestructible – but much harder, in that there’s no obvious path through. Every time you move near the start there are many moves that won’t result in instant fail, but I assume there’s only one move at each step that’s correct. I’m having a hard time and may just move on without finishing this one for now.
Bangai-O Spirits (DS)
Aug 26th
I finished the Treasure’s Best levels last night – hooray! The last one, level 27, The World, took me quite a while. I spent ages experimenting with different weapon loads, then once I’d settled on a good combo it took me a fair few goes to actually beat the stage. I really loved it. An excellent balance between thinking and shooting. Quite possibly my favourite level so far. And it’s so simple – just you, six big enemies and a fully destructible representation of the world in the middle.
I just love the game. I’ve put hours and hours into it now and I’ve enjoyed it immensely. I may find that the Treasure’s Best section had the best levels in it, but I hope not. If the other levels can keep me going as these have, I’ll be very happy indeed.
It’s a wonderful game. It’s odd how half the people that play it love it and the other half hate it. I guess there’s just a clicking point that some people reach and others don’t. Or something. It’s very strange. I’m just glad I’m in the “love it” camp.
Bangaio-O Spirits (DS)
Aug 24th
Level seventeen, name of MIP, done!
Now on to level eighteen, MIP2.
Oh, how I love this game.
I sigh happily when I think of it.