A Gaming Diary
iPhone
A Quest of Knights Onrush (iPhone)
Aug 24th
Now, this is interesting. It’s a promotional game for a completely different genre of game, but which may end up being a demo of a full game. I shall explain.
Knights Onrush is a castle defense game. (Not to be confused with a tower defense game, which is a completely different genre.) Your castle is on the right of the screen. Enemies approach and you have to flick them off the screen before they start damaging your castle’s door. If your door is destroyed, you lose the level. The Lite version of Knights Onrush is included in the download for you to try.
I don’t like it. The constant flicking gets tiring, quickly. It’s odd, because I’m not averse to games with repetitive mechanics, but the frantic flicking (whether with finger or, on PC, a mouse pointer) has never appealed. I, I think I can say, do not like castle defense games.
However, A Quest of Knights Onrush is a completely different game. it’s a scrolling beat-em-up, in the grand tradition of Golden Axe. Or, for the youngsters among you, Castle Crashers. It’s a pretty small thing, just one randomised scrolling level, with information/advertising messages every so often. The aim is to get as far as you can with your one life. There’s not a lot to it and the random elements mean it’s not very fair, but it’s a lot more fun than the game it spawned from. If they do bring out a paid-for version I may be tempted to dump 59p on it.
Isotope (iPhone)
Aug 24th
This got an update to version 1.5, so I decided to play it again, not that I’m actually ready to see any of the new content they added. I’m still stuck in campaign mode.
I went I say stuck, I mean stuck. I was on the same level all last night and never even got to see the boss.
One trouble was that the controls, which I’ve previously held up as a shining example of how virtual sticks should be done, weren’t working. My thumbs just kept sticking and I couldn’t seem to fire the way I wanted. (Oddly, movement was mostly okay, it was only my right thumb having real problems.) I tried cleaning the screen and my hands a few times and, eventually, things seemed to click back into place.
Then the trouble was that I’m just a bit rubbish. I also think I need a better ship. I managed to get the one I was using to its maximum level and still wasn’t doing too well.
I’m going to have play again, because it was a very unsatisfying experience and didn’t match up to my normal feelings about the game at all.
Gangstar: West Coast Hustle (iPhone)
Aug 24th
Short bursts.
Mission.
Quit game.
Mission.
Quit game.
Start mission, look away from screen for a second, die and lose all my weapons.
Quit game.
Like that, you see. Just doing little bits of the game in bite-sized chunks.
I’m definitely coming to the conclusion that it’s pretty good despite being a bit rubbish. It really is awfully shoddy and quite empty, but the basics are there. A 3GS-exclusive sequel could be a thing of beauty, now they’ve got this far. Also, I still can’t quite believe I’m playing a character named P Thug. Urgh. In happier news, I was very pleased to win the first mission of chapter two – my first race – first time. I guess all the practice I’ve had messing around has helped.
ChocChocPop (iPhone)
Aug 24th
Str8ts (iPhone)
Aug 24th
Sometimes I can start up a puzzle and finish in ten minutes. Sometimes I get stuck for twenty minutes, have to leave the puzzle half-finished, then can come back a few minutes later and polish the whole thing off in two seconds.
The trouble is, I can’t predict whether or not my brain’s working before I start playing.
Gangstar: West Coast Hustle (iPhone)
Aug 21st
The more I play, the shoddier it seems. I’ve had the burned out wrecks of cars disappear before my eyes, seconds after exploding. I’ve seen AI drivers trying to drive through walls. All around me textures and objects appear and disappear. Sometimes the tap-to-target mechanism works, sometimes it inexplicably seems to fail. Once I was facing a group of thugs who wanted to shoot me dead, I pressed the auto-target button and my character swung round and targeted my own car. I’ve done a few more missions and, well, I’m all for quick-fix missions on a mobile device and I understand I’m still doing early missions, but even so, a thirty-second drive followed by having to tap the fire button five times to kill a couple of brain-dead goons doesn’t quite cut it.
Some people will make allowances because it’s on the iPhone. I won’t. A game’s a game. If a game doesn’t quite work because of the platform its on, it’s not suddenly a good game.
Gangstar is not magically a good game because it’s on the iPhone. It’s not even a good game because it’s only four quid, though that does help. It’s a good game because… no, I’m drawing a blank. Yet, somehow, through some voodoo, it is a good game. I play it, I enjoy myself. Maybe I shouldn’t try looking so hard.
Anyway, yes, I did a few missions, which were all incredibly simple and easy as anything. The only difficulty comes from driving into walls. I like the driving, but I’ve not mastered it yet. After a while I decided to spend my profits on a sniper rifle. I didn’t find anywhere good to play with it, but I killed a few people. Just because, you know, I could.
Then I stole an ambulance and took a few people to hospital before I lost control and ran out of time with some poor injured bugger still in the back. I guess they died back there. I ditched the ambulance and stole a sports car. Decided to drive around the map to see how long it would take, but ran over a few too many people, so got into a car chase and shoot out with the cops. You know, the usual GTA-type stuff.
Oh and the game has achievements. They’ve been popping up now and again. Here’s one I got for jacking a van.
I’ll have to have a look sometime, see if there are any that look interesting.
Gangstar: West Coast Hustle (iPhone)
Aug 21st
Obviously, it’s got a foul name – and that’s ignoring the fact that much of the time the name appears as “Gang$tar”. Awful. At least it tells you want you’re going to get, which is troublingly steteotypical gangsters and a story that’s a flimsy excuse to go and drive around and shoot people. But, hey, The Beatles is an incredibly awful band name and those chaps did okay for a while. Let’s look past the name. What have we got?
Well, it’s GTA. It’s closest to GTA 3, though set in a sparsely-populated Los Angeles, rather than a bustling Liberty City. Let’s not patronise it by being impressed that it’s running on a mobile phone, let’s just look at how good it is.
Well, it’s really pretty good. There aren’t many pedestrians, but there’s always one or two around. There’s not a lot of traffic, but you’ll never be short of something to steal.
The controls work surprisingly well. I’m not cutting them slack for being on a touch screen – they genuinely work. Running around is easy, with the best virtual stick I’ve used. Tapping a target to lock on to them isn’t trouble-free, but works better than targeting in many other GTA-type games, including those on the PS2. The tilt controls for steering add to the immersion and don’t get in the way. The only real problem is that the camera moves far too slowly, so trying to look behind you is something of a trial.
Missions I can’t really comment on, as I’ve only done a few of the early missions. I’ve only had to kill two people so far.
I’ve killed a lot more, though. I’ve mainly being going around, stealing cars, shooting people and being busted by the cops. I can’t really call it causing mayhem. If GTA is mass-murder, then this is a lesser crime. Scrumping apples, maybe. It keeps me occupied.
Though cut-down and somewhat empty, it’s a genuinely fun little game, even ignoring the whole “it’s a 3D GTA-style game on a phone!” thing.
There’s only really one thing wrong with it.
It’s a pretty big thing, though.
Let’s illustrate the problem with the magic of pictures.
Here I am, standing in a parking space.
Now let’s take a step forward.
You see the problem? Ignore the car, that just drove up between shots. Look at the big, solid piece of scenery that’s appeared right in front of me. Look at how a sliver of building on the right has become a whole office block.
Yes, the draw distance is terrible. Large buildings pop up quite far away, smaller scenery objects closer. Textures pop in all over the place. It looks horrible. If you look more than a few feet away from your character, the city becomes one massive, ever-changing mess. When driving it causes real problems, with things popping into existence too late for you to plan a route or avoid smashing into them. It’s really, really bad, though it doesn’t ruin the game. It does its best, but I’ve still been playing whenever I can.
Bottom line, my first impressions suggest that it’s worth four quid if you like this sort of thing. It’s never going to convert anyone to the joys of the crime sandbox, but if it’s a genre you like, this will be a game you like. Maybe not love, unless you’re fourteen and think throwing gang signs is, like, really cool, but definitely like.
Words With Friends (iPhone)
Aug 21st
Sentinel: Mars Defence (iPhone)
Aug 20th
I just spent over an hour playing this and was very pleased when I won the level. (It’s level two of four, for the record. Winning unlocks the next level and Endurance mode for the level you just completed.)
I can’t in all honestly say that was the most exciting or interesting hour of gaming I’ve done on my iPhone, but I didn’t seem to be able to stop playing until I won.
So, no, Sentinel may not be inspired, but it certainly does the job. I honestly can’t decide whether I’m being a bit harsh or whether I’m playing it more than it deserves.