A Gaming Diary
iPhone
Touch Physics Lite (iPhone)
Aug 17th
Strongly reminiscent of (i.e. pretty much identical to) an actual computer game I played, ooooh, ages ago. Is this the iPhone version of said game or a clone? I have no idea, having no idea what the old one was called, or whether it was a Flash-based web game or a download.
Anyway, you draw shapes and they become objects. They then become part of the level and fall down and push things, etc. The goal is to get a ball to a star.
Witness the glory!
That level was very easy. In fact, in the Lite version there’s only one even vaguely tricky level, then the whole thing stops. A few more levels would have been nice, really.
Well, anyway, it seems decent and it’s on the “possibles” list, but with the explosion of games on the App Store right now, the implosion of prices – let’s enjoy it while it lasts, because this can’t be sustainable – and the fact that my credit is running out, I won’t be buying it any time soon.
4×4 Jam (iPhone)
Aug 14th
I just download 4×4 Jam as it’s on sale for £1.19 right now and it’s the closest thing to Fuel on the iPhone.
First impressions: It is impressively bouncy. Also, I think I like it.
There doesn’t seem to be any sort of career mode or progression or unlocking or anything of that sort. You just choose environment, vehicle, game type and difficulty and go play.
There are two environments.
There are at least two vehicles, but I didn’t bother checking for any more. (This is why my blog description specifically mentions that this is not a review site.)
I’ve only tried the Jam mode so far, which places a checkpoint gate somewhere on the map, which you have to drive through before your rivals. As soon as someone goes through a gate it disappears and another one appears. First to get through five gates wins. It’s good fun
Controls work well and the physics and handling are a bit odd, but not unappealing.
Overall, yeah, a nice little game, I think, based on about ten minutes of play.
Civilization Revolution (iPhone)
Aug 14th
Did get to play much last night, because I was off in Chelmsford going to see my brand new, er, second cousin twice removed. Very cute baby; she fell asleep on me. Here’s a picture of her being grumpy with my wife.
Anyway, I did play some Civ Rev at lunchtime yesterday, then in bed last night before falling asleep. I’m the Mongols again. I love that barbarian villages join you as cities. It’s a great power. I never seem to have enough money to build roads until late in the game, but never mind.
The game started with an early war with the Greeks, but they asked for peace when I took their capital, Athens. Now they’re a happy little (single) city state nestled in the folds of my expanding empire. Then the Russians and Spanish both got annoyed with me and I went to war with, well, maybe both of them, though I’ve only fought the Spanish so far. I think I might be at war with Russia, too, but I get Catherine and Isabella mixed up when I click quickly through demands. The fight with Spain, though, has been going on for centuries. I’ve taken a few of their cities, but the Spanish are holding on well in the east. I don’t have money to build roads and my eastern cities aren’t very productive, so sending units to the front lines takes ages.
However, deep in the heart of my empire, scientific research is flourishing, so I may go for the technological victory again.
Also, here’s a tip that some players don’t seem to have worked out. I’m not very good at explaining things, but I’ll give it a go.
To move units a long way, you can click across the map. See the image there? There’s a confirmation asking whether that’s the destination you want to move to. If you want to move somewhere, say, to the south of that point, don’t click the tick or cross, just click on the map to the south. The destination marker will move to that point and the map will scroll so that it’s in the centre of the screen, so you can then click even further south. By “hopping” across the map like this, you can give units orders to move a long way and then leave them to it over multiple turns.
Did that make sense?
Words With Friends (iPhone)
Aug 14th
Wolfenstein RPG (iPhone)
Aug 13th
Yes, yes, another new game. Why? Well, partly because I’ve got credit in my iTunes account and I like getting new games. Mainly, though, it’s because Doom RPG was the only truly great game I ever played on my previous mobile phone, a K800i. I hardly ever played games on that, but Doom RPG I devoured – after some initial confusion. So when I saw Wolfenstein RPG was available I tried to resist, but lasted mere hours.
So, yes, it’s a turn-based first-person shooter, with some light RPG elements. You move, wait for the enemies to move, then move again. It really doesn’t sound very appealing, but nor did Doom RPG at the time. Somehow, though, it all works. Exploration, conversation and combat are all perfectly balanced to keep you playing, wanting to see what’s going to be around the next corner. It’s pretty wonderful, really. I wanted to play some Civilization Revolution last night, but kept starting this up instead.
The only minor disappointment is that the enemies aren’t Nazis. Well, yes, they are, obviously, but they’re never referred to as such, there aren’t any swastikas and the “Hitler” portraits scattered around show a man with a tiny chin beard rather than a moustache. It’s no big deal, really, but it’s a little disappointing. I do love to kill me some Nazis. Not Axis soldiers. Not German soldiers. Nazis. I hate those guys.
Racer (iPhone)
Aug 13th
Waiting for computer to reboot after installing updates, needed something quick to play. Racer seemed to fit the bill. Fun, games don’t last very long, haven’t played for a while. So, started it up and proceeded to get my best score ever.
I should install security updates more often.
Of course, when I checked how I was doing on the global leader board I’d lost nearly a hundred places, even with my improved score, but I’m used to that sort of thing these days.
Words With Friends (iPhone)
Aug 13th
Civilization Revolution (iPhone)
Aug 12th
Finished off my game at lunchtime.
I did go for the technological victory in the end, but once I’d built and launched my spacecraft I had a few years until it reached Alpha Centauri.
Well, the Indians had been annoying me all game. I’d given them peace every time they asked, but during various wars they’d captured a couple of my outlying cities. I hadn’t been too bothered, but it still hurt, you know? (The fact that I’d stolen them from the Indians using culture in the first place isn’t the point – they were mine!)
If you look at the map, I’m the main empire filling most of the screen. The British are below me, the Egyptians are the yellow empire to the west and the Indians are up in the north-west. By this point in the game, they couldn’t attack me. They couldn’t get to me via land and my advanced ships were blocking the sea channel between us.
However, despite not doing anything about it, they were at war with me and every few turns they’d demand some technology in return for peace – demands that I refused.
So, once my spacecraft had launched, I didn’t have to worry any more, nor did I have any goals to work toward. It was time to make the Indians pay for being so very, very annoying. First off, I attempted to nuke Calcutta. Unfortunately, even though I was at war with the Indians, the stupid Congress refused to sanction my decision. So it was time to get rid of my democracy and become a republic. Once that was done, the nuke was launched and Calcutta disappeared from the map.
Then the waves of bombers went in. And then the ground troops. I was just advancing on one of the Indian cities when my spacecraft reached Alpha Centauri and the game ended. It was actually very annoying. I’d almost forgotten about it and was very much enjoying finally going after the Indians
Ah well, at least I won.
Spider: The Secret of Bryce Manor (iPhone)
Aug 12th
Sometimes a game just seems to come out of nowhere. I hadn’t heard of this before release. I even ignored the thread about it on the Touch Arcade forums. I kept seeing little mentions of it, though. And then Rock, Paper, Shotgun wrote about it. A PC site, writing about an iPhone game? It must be pretty special.
So I bought it.
And guess what?
It’s pretty special.
I can’t comment on the music, which everyone seems to adore, because I’ve not played with sound on yet. I will say, though, that it looks lovely, the spider moves as a spider should, the controls are perfect for the iPhone and it’s compelling and satisfying.
Basically, you are the spider of the title and you proceed through 2D levels spinning webs to catch insects, then moving on. You have a limited amount of silk, replenished by eating bugs, so you need to work out where the insects go and spin in the right places. Some insects run away from you and you have to herd them into your webs. Some you can’t catch in webs, but have to attack directly by leaping at them. That sort of thing.
It’s just obviously been together with great care. There’s no Lite version to try, but I’m confident that if you spend your £1.79 on this you won’t feel cheated.
Civilization Revolution (iPhone)
Aug 12th
I love Civilization, always have. I’ve been playing it off and on for fifteen years or so.
This doesn’t mean I’m any good at it.
I’m not.
I never make any long term plans. I build whatever I feel like at the time, research technologies more or less at random (unless I actually have a clear goal in mind, which only happens if I start on a small island, or whatever), let cities decide which squares to use and generally just bumble about. My only real goal in any game is to try and get the borders of all my cities to touch so I can have a unified country.
I generally, therefore, play on the easy settings. I’m not above playing on the very easiest setting, just so I can do whatever I want without worrying. At the moment, though, I’m playing on one level above that, on Warlord. I’m Genghis Khan this time around, which means I should be running around on horseback kicking people in the teeth. (Historians: please check.) Instead the Romans have defended their cities like crazy, stopping my expansion and everybody but them keeps declaring war on me. I’m not in any danger – the odd enemy unit that wanders over to my little empire doesn’t live long – but I haven’t got the same free reign that I have on the easiest difficulty level.
I’ve pretty much decided not to bother going for a domination victory. I even switched to democracy, which means you can’t declare war on people. I’m leading the tech race at the moment, so I might go to space.
Anyway, I’ve been thinking back to the Civ game that I played on my last mobile phone, Civilization 3. That had no diplomacy, no naval units, not much of anything. (You can read a few brief impressions by clicking the “civilization” label at the bottom of this post and scrolling down.) That was rather what you expected from mobile games back then. Now, one phone later, we have this. Amazing.