A Gaming Diary
iPhone
Say What You See: Music Fest (iPhone)
Aug 16th
Finished, with the help of my wife and – for that final clue – my friends. A complete obsession for the twenty-four hours it took to complete.
Gravity Runner (iPhone)
Aug 16th
Nicely-styled, one-button platformer, the twist being that tapping in mid-air inverts the gravity, letting you run on the ceiling. It’s got a ton of levels and an endless mode and would be very good indeed if the controls always responded properly. As it is, too often it’s decided I want to invert gravity when I want to jump, killing me dead.
A shame, but it’s still the game I played most over the weekend, despite that smallish issue. The developers are looking into it, too, so hopefully it’ll be as good as it deserves to be before long.
Say What You See: Music Fest (iPhone)
Aug 13th
Danger! Red alert! Danger!
::runs around the room making siren noises with arms flailing::
This is one of those games that gets into my brain and won’t let go. It’s a puzzle, where the picture contains clues to band names. So if there were a bunch of wolves putting together a newspaper the answer would be The Wolfgang Press. (It’s a good thing I’m not designing these puzzles, really.)
Anyway, it’s incredibly hard to let go of the thing because you know the answers are there, right in front of your face. (Assuming I’ve heard of all the groups and artists in the puzzle, of course. This is by no means certain. I’m getting on in years and don’t have much time for the stuff on the radio these days.)
My brain just doesn’t want to let it lie. I even had an one answer come to me in a dream last night and had to grab my iPhone at five in the morning to type it in before I forgot it.
The Incident (iPhone)
Aug 13th
Up to level four now and it’s got properly good after the easy opening chapters. Level three was a very welcome step up from level two, but level four seems just right to me at the moment. Hugely enjoyable – just a shame it took so long for me to get there.
Of course, difficulty curves are tricksy things. I’ve seen people online complaining that the first two levels are fun, but that it gets too frustrating after that. Poor developers can’t win.
Enviro-Bear 2010 (iPhone)
Aug 12th
Gave this a go, to see if I could see it as a game, rather than an amusing joke app. I really tried – I ate a couple of fish and, I think, found a cave, but then I left the cave, I think, and I got buried under snow. Silly, yes. Amusing, yes. Annoying, yes. Brilliant, possibly. Great game, no.
So Long, Oregon! (iPhone)
Aug 12th
From the makers of Enviro-Bear comes a game that’s almost as silly, but far more playable. (I know some people will defend Enviro-Bear to the death as a game, but I’ve never managed to get past that control system. That said, it’s one of the very first iPhone games I ever bought and it’s never left my phone.)
So Long, Oregon! is a mixture of, um, The Oregon Trail and Trials HD. Sort of.
You’re in a wagon and you have to reach El Dorado by jumping over hills, hunting animals and getting into all kinds of disease-based scrapes. It’s randomly generated and, I think, sometimes impossible, but games are short enough that having to restart isn’t a problem. (The charm helps, too.)
I spend a stupidly long time playing this last night. I even got to El Dorado and back once, making me one of only fifteen players to set a score on the leaderboard. (I was the worst of those fifteen, but at least I got there!)
There are even extra challenge modes that change things round a little – I’m especially fond of the race mode.
The Incident (iPhone)
Aug 11th
I’d have thought that the best thing to do when random objects were falling from the sky would be to remain indoors, but no, in this game you have to move left and right and jump so that you stay on top of an ever-growing pile of rubbish.
The controls (tilt to move, tap to jump) work well, it looks lovely, but it’s really, really fucking dull for the first hour or so. I just played and played, my stock of lives growing, until I finally reached a point where I was losing more lives than I was gaining. It was worth the effort, because it’s a decent little game, but it’s not a good start.
Trenches (iPhone)
Aug 9th
Blimey. Still haven’t finished the campaign. Seems to have been expanded quite a bit since my first run through it, way back when. (I’m not even sure if engineers were in the game when I first played. If they were, I don’t remember using them – which is odd, as I’m relying on them heavily now.)
Tunnel Shoot (iPhone)
Aug 9th
Like Boost 3D, only with shooting. Seems pretty good from my brief time with it – especially as it was free at the weekend. Score!
Trenches (iPhone)
Aug 6th
Picked this up when it came out, played through the campaign in about twenty minutes, didn’t touch it again. I must have liked it a fair bit, though, because I’ve kept it on my phone. (I think it was Christmas last year that I played it, which would explain why I don’t seem have blogged about it before.)
Anyway, it’s had lots of updates since then and a spin-off/sequel has been announced, so I thought I’d take another look. I’ve been going through the campaign on Medium difficulty and it’s really very good indeed. You need a quick finger and a quick brain. There are plenty of games where you create troops and have them march left to right across a map, but the care that’s gone into this game make it stand out – I assume there’s been a fair amount of balancing over the months since release.