A Gaming Diary
iPhone
Slingo Supreme (iPhone)
Sep 8th
Didn’t play much yesterday. Had a doctor’s appointment and then watched Kick Ass, which did. Managed to get in a few games of Slingo, though, as well as my usual turns of Carcassonne and Words With Friends. Got a new high score of over six million, but I’m not sure how. I just looked at my score halfway through my game and had over four million and then it shot up by another couple of million.
Shrug.
Mirror’s Edge (iPhone)
Sep 7th
Speed running against my ghost last night.
I’ve always found competing against myself a great motivator in games, so this is wonderful. I’m all “Suck it, past self!” and “You bastard!” and stuff.
I guess I just exist in the moment and have no loyalty to other versions of me that are separated in time.
Slingo Supreme (iPhone)
Sep 7th
So, yes, it is possible to get over a million points – it just relies on unlocking the right power-ups. Oh, yes, and a fair amount of luck.
Mind you, one of my friends got over two billion last night, so I’ve got some way to go yet.
It’s still a pretty rubbish game, but I’m coming to terms with the fact that I like it. It may fail as a game, but it succeeds as an activity, or something.
Or maybe I’m just being a bit snobbish. Why shouldn’t a game that relies on luck still be a decent game?
Robot Unicorn Attack (iPhone)
Sep 7th
This has appeared on Facebook now, so I wanted to see if my scores would appear there, so my wife could compete against them. (Or, rather, laugh with delight when she sees how much better she is at the game than me.)
Turns out they don’t, even though I’ve linked the game to my iPhone account and posted my best score to my wall. Update soon, please?
Slingo Supreme (iPhone)
Sep 6th
Rubbish, random cross between bingo and fruit machines – with power ups and incredibly shit mini games. Really, it’s a great big sack of crap.
So why do I keep playing it? And enjoying it? And wanting to play more?
If I could work that out, I think I’d probably be able to rule the world. Maybe it’s that there are just enough choices to make, despite the randomness. Maybe it’s that it keeps pumping new powers, slots and stars at you. Maybe it’s that I want to work out how it’s possible to beat the million point score that’s top of the default leaderboard. (My best is just over 100,000.) Maybe it’s just that it’s brainless enough to amuse without needing any real concentration (except during the shell game).
I just don’t know.
Mirror’s Edge (iPhone)
Sep 3rd
Absolutely bloody fantastic. I sat down with this game last night and couldn’t put it down until I’d completed it. (It’s not very long.) Then as soon as I’d seen the end of the story, I started doing speed runs. (And I’ve got bags to find and achievements to get.)
It’s fast, fluid and the controls work wonderfully well – the only sticking spot I had was when I tried to run the “wrong” way on a billboard and the game got confused. The levels are wonderfully designed and – unlike the console version – the combat actually adds to the game.
An absolutely stunning achievement. I can’t praise it enough.
Now, can we have some downloadable level packs, please?
Angry Birds (iPhone)
Sep 3rd
Finished off all the new levels on three stars last night. The last to fall to my might and cunning were the eighth and tenth levels, but none of them really took very long. Bit disappointed with the reliance on the big fat birds – just because birds are new, doesn’t mean the old ones aren’t worth throwing in there now and again.
Zombie Infection (iPhone)
Sep 1st
Terrible rip-off of Resident Evil 5, but it’s very playable and only cost me 59p, so I’m happy enough.
Angry Birds (iPhone)
Aug 31st
New levels! Hooray! Finished them all easily enough, but I’m thinking getting three-stars on them all might prove very, very tricky.
Final Freeway (iPhone)
Aug 31st
Competent Out Run-inspired racing game without branching paths. Haven’t played it much yet, but it seems to do what it sets out to do.