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Final Fantasy Tactics A2 (DS)

Jul 8th

Posted by That Rev Chap in DS

No comments

I’m not sure I like this. I did play it for about three hours last night, which would suggest that I do like it, but it annoyed it me a fair bit.

I don’t think I like the jobs and abilities system. Rather someone having a class, you learn skills from bits of equipment, but only if you’ve currently got the correct job set. So everyone changes jobs every couple of fights. My main character was a soldier, but is now an archer. My black mage became a white mage, then a beastmaster. My thief was an animist, but is now a moogle knight. That’s confusing enough on its own, trying to remember during a fight who’s meant to be doing what. But it’s made more confusing by the menus. It’s far too easy to end up forgetting to put abilities and equipment back after a job change – and it’s a pain when you do remember. Especially when you have to fiddle about in the Unit Info menu, then pop off to the shop for a bit, then go back and fiddle some more. I wouldn’t be surprised if it turned out I was spending more time on micromanagement than on fighting. I long for a step-by-step series of screens that would lead me through the process more easily.

Also, the law system is completely unfair. It’s one thing not to be able to perform certain actions – but when your characters are taken over by the enemy then you still get penalised if they use the forbidden actions. So my archer last night was charmed by some horrible monster and attacked a friendly unit, using his bow. Which was forbidden. Law broken. Gah!

So, yeah, I don’t like those bits. But there’s still something compulsive about it. I need even more time with it to decide on a final verdict.

final fantasy

World of Warcraft (PC/Mac)

Jul 7th

Posted by That Rev Chap in PC

No comments

Today I killed some farmers and got a few measly silver coins for my troubles.

I need new daggers. I’ve had my current ones for many levels now and I’m sure I should be doing more damage.

world of warcraft

Final Fantasy Tactics A2 (DS)

Jul 7th

Posted by That Rev Chap in DS

No comments

Played for about an hour and a half. The actual fighting seems incredibly simple and easy so far, but everything outside the fights seems incredibly complicated and bewildering. I have no idea how jobs and abilities work as yet. I think that your job dictates which abilities you can learn, along with your current equipment, but I’m not sure. And there seem to P,R and A abilities, or something. My main character has an ability I can put in an A slot, which lets him use a shield, but he seems to be able to use a shield anyway without it being there. Maybe because of his current job, I’m not sure.

Anyway, I’ll play it a bit more and if I don’t get a handle on it all within another couple of hours I think I’ll go back to Disgaea, which was the original plan anyway.

final fantasy

Call of Duty 4 (360)

Jul 6th

Posted by That Rev Chap in 360

No comments

That bit with the Ferris Wheel, that’s a bit hard.

Phew.

call of duty

OutRun 2006: Coast 2 Coast (PSP)

Jul 6th

Posted by That Rev Chap in PSP

No comments

Mainly time trials round Ice Scape in the OutRun-class Enzo. I just can’t get it right.

outrun

Call of Duty 4 (360)

Jul 6th

Posted by That Rev Chap in 360

No comments

Just the single player campaign today. A great variety of gameplay styles (well, a great variety within the limited scope of a modern war-themed first person shooter) and some amazing set pieces. Great stuff.

call of duty

Disgaea: Afternoon of Darkness (PSP)

Jul 4th

Posted by That Rev Chap in PSP

No comments

I was planning on playing this all evening yesterday, but OutRun got in the way. I did manage to do one story level before bed, though. It’s been a very long time since I last played and I need to spend some time going through my team, to see who I’ve got.

I so, so wish you could remove story characters from your team. I’ve got ones I’m never going to use hogging spaces in my list and it’s very annoying indeed.

disgaea

OutRun 2006: Coast 2 Coast (PSP)

Jul 4th

Posted by That Rev Chap in PSP

No comments

Two years on and it’s still a stupid name for a game. However, it’s also still a great game. I put it on for a quick go before playing the main evening feast, Disgaea, and ended up playing for most of the evening. Still can’t do the SP 15-stage continuous route, but that’s just because I’m rubbish. I tried that a few times, tried to impress Clarissa and failed, did some Time Trials, etc. There’s just so much game here.

outrun

Call of Duty 4 (360)

Jul 3rd

Posted by That Rev Chap in 360

No comments

More online play. Saw a couple of friends online for a little bit, but I mainly played randoms. (And made good use of the Mute button.) It was great fun, even though I was a bit rubbish, and I got up to level six. I only need eleven more kills with my AK47 to unlock a red dot laser sight, which I guess might be nice.

call of duty

Call of Duty 4 (360)

Jul 2nd

Posted by That Rev Chap in 360

No comments

Last night was the weekly BETEO vs UGVM match, which this week was Call of Duty 4. I had a couple of goes at Free-For-All with strangers before the match and got slaughtered horribly. And then got slaughtered horribly when we started playing Team Deathmatch. I was on the UGVM side to make up numbers and it seems that the BETEO players are much, much better. After they killed us a few times we just decided to completely mix the teams up, which worked a lot better and made for some very close games.

I was awful, though. Just kept dying over and over again. Except for one map that was just lots of corridors and small rooms. I had a shotgun in that one and managed to kill eight people. Pretty cool.

Great fun, but I really need some practice.

call of duty
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    • deKay's Blog » Blog Archive » I am the Face of Words With Friends: [...] well and stolen, but there’s another place the image appears. Here. The original...
    • gospvg: Thanks for the quick update, I think I'll sit on the fence on this yet.
    • supert3d: Totally agree, this is a real shame that it's so hard to actually slice that rope. I end up just...
    • That Rev Chap: Thanks for the reply, Steve. I'm glad you'll be working on the controls - the actual emulation...
    • Niaz: Well played & very close fought battle, Rematch?
    • Steve Wilcox: Thanks for your input "that Rev Chap". We're working on the control issues and our first revision...
    • Lufferov: Yup, you had at least three tiles that meant you could de exactly what I did. Each time I was...
    • Derek: Sorry about the lack of instructions. We're working on adding that into the game. In the meantime,...
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