R-Type Command (PSP)

Yes, I get annoyed by long tutorials that tell you exactly what to do and don’t let you actually really play a game for a couple of hours after starting. But they do at least tell you what you need to know.

R-Type Command doesn’t seem to have a tutorial at all. It starts with a Training mission, which I assumed would have some, well, training in it. But no, it drops you into the game and expects you to swim.

I sunk.

It’s not that I couldn’t work out the basics. I managed to move units, attack the enemy and end my turns. All that. But I got killed horribly and I’m not too sure what I could have done to avoid it.

Boom Blox (Wii)

I got home last night and the first thing I did was try an “impossible” level my wife had got stuck on while I was at work. I flexed my manly gaming muscles and gave it a go. Turns out, it actually is impossible. Or as near as you can get to it. You have to protect four kittens from eighty-five attacking skeletons. I can only manage to kill about fifty, at best, before the kittens get killed. Ah well.

So I went through Explore mode on my profile instead. That unlock Expert Explore mode, where I managed to fail a long level. Boo.

And then it was time to play some co-op, because my wife’s arm had recovered enough from her afternoon with the game. Co-op is definitely the best part of the game that I’ve seen so far. We got through several levels very easily, but are now stuck trying to topple a very solid tower with bowling balls. I have some theories as to how best to go about it, but they don’t seem to be working.

It’s really a very good game. It’s not as polished as I’d like, though. The cross-hairs freeze for a second every now and again. It’s never been at an important time, but it’s annoying when you’re trying to line up a shot. And once it ended a level saying we’d failed when my last ball was still knocking things over. The game showed a gold medal winning score, but said we’d failed but made us retry. And once I managed to knock a gem into a wooden block – luckily a bit was sticking out and hitting it freed it. I’ve seen some incredible slow down in co-op, too, but it’s never been a gameplay issue.

Anyway, they’re just minor niggles that reviewers don’t seem to be reporting. Not enough to knock any points off the score, but worth mentioning in passing.

Boom Blox (Wii)

It’s not really a mini-games compilation, it’s too well-themed for that. But they do get an awful lot of play styles from the basic premise of blocks falling around. There’s Jenga, which is probably the best bit of the package so far. There’s, um, bowling or something, where you have to use balls to topple blocks or to destroy baddies that are coming to break down your castle. There are shooting range levels where you simply have to point at moving blocks and shoot them. There are quite possibly other styles of play, too.

Last night I did the training and a few simple single player puzzles, but I spent most of my time playing the co-op levels with my wife. It’s all very, very good fun. We had a devil of a time where you work simultaneously to remove blocks from a see-saw, but we didn’t get grumpy and it was a sweet, sweet feeling when we won. The Wii controls feel exactly the way they should and the physics engine seems very sensible. I’m not surprised it’s been getting such good reviews.

Magic Pen (Web)

I know, I know, it’s a shock to see something that’s not GTA here.

Anyway, this is a nice little physics puzzle Flash game.

http://magic.pen.fizzlebot.com/

I’ve got my score down to 84. (i.e. I’ve solved all the levels using a total of 84 pieces.)