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A Gaming Diary
A Gaming Diary
Feb 25th
I am getting terrible vertigo from this game. When trying to climb high buildings I’m holding my breath, swallowing hard, not looking down and really trying to ignore the physical fear in my stomach.
It’s absolutely horrible and absolutely brilliant at the same time. I’m not sure any game has been this real before when it comes to heights. Tomb Raider and – oddly – Klonoa 2 also both made me feel a bit weird when up high, but nothing like this.
Feb 25th
I got some more Virtual Console points today, so was intending to buy Super Mario World and Ocarina of Time. However, I couldn’t bring myself to part with the asking price for either, as I have them already, so I ended up trying Kid Icarus again instead.
It’s really not that bad. The core jumping and shooting machanics aren’t anything special, but they work well enough. The screen didn’t start wobbling madly this time, which helped, but some horrific slowdown still remained. I got off the first stage fairly easily, then played the second stage for a while. I had to turn it off when I died about two steps from the end. Just couldn’t face going all the way back to the beginnning of the stage yet again.
I can’t yet see why it’s regarded as a classic, though it kept me away from Crackdown and Excite Truck this morning, so there must be something beyond my curiousity.
Feb 25th
473 agility orbs now.
Blowing up too many civilians.
Can’t get to the top of the oil rig.
Feb 24th
Gosh, no, I didn’t stop playing just because I’d finished killing all the gang leaders. Not even close.
I spent a few hours searching the map for agility orbs – I’ve still got fifty or so to find, no idea where they could be – and then turned gangs back on so I could get the Untouchable Agent achievement, which involves killing 200 enemies without dying. It was pretty easy, but great fun.
Feb 24th
About ten hours of play now.
I’ve got four stars in two stats and between one and three in the others.
I’ve got about fifty hidden orbs and about three hundred and fifty agility orbs.
And I’ve destroyed all three gangs and seen the final cut scene.
Feb 23rd
Brought this home this evening.
Five hours later I’ve forced myself to stop.
It’s just like the demo… only more.
It’s going to be pretty dangerous in the short term, I think.
Feb 22nd
Breaking news!
My wife’s family hasn’t met the Voorhees family yet, but Pamela Voorhees just stole their garden gnome.
I feel strangely guilty.
Feb 22nd
Kid Dickarus, more like.
I swear, if I buy one more NES game out of curiousity to see what it’s like someone should shoot me.
Actually, to be fair, this doesn’t appear too bad. But the screen is all wobbly for some reason and I’ve seen some quite incredible slowdown. And I keep dying.
Feb 22nd
My wife’s playing this, so I created a family to move in near her family. I’m not going to play them, I’m just hoping they might meet up now and again.
There’s Pamela Voorhees, with her young son Jason and her teenage daughter Biscuit. They’ve moved into town with Pamela’s new husband Bob and their two dogs, Machete and Goalie.
Feb 22nd
Got to a boss.
Boss killed me.
Started again from the beginning of the stage.
Repeat a few times.
Strangely, still fun.