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Minigore (iPhone)

Dec 21st

Posted by That Rev Chap in iPhone

No comments

I did it! I did it!


Yes, I got my 100,000 kills and unlocked Xmas Gore. He’s got a new hat!

And here he is getting horribly killed.


There’s no time to take screenshots in this game.

minigore

RIDGE RACER ACCELERATED (iPhone)

Dec 21st

Posted by That Rev Chap in iPhone

No comments


Despite the myriad problems I’m really enjoying this and have played it an awful lot since I got it. I’ve been enjoying it so much, in fact, that I bought the extra track pack and I might buy the extra cars at some point, though I’m having enough trouble keeping the existing cars on the road. This is going to be an absolutely amazing if they can get it running properly and the wonderful handling still shines through in this existing version.

I can’t, in good conscience, actually recommend it – but I love it.

ridge racer

Arachnadoodle (iPhone)

Dec 21st

Posted by That Rev Chap in iPhone

No comments


It’s Spider: The Secret of Bryce Manor meets Peggle, basically. You have to jump around connecting the dots to create a web to trap flies. It’s quite good fun, but the help is a bit rubbish, unless I’m missing something. It also seems a bit odd that you need to connect all the dots to unlock the next level, but that’s not necessarily the best strategy to get high scores – again, unless I’m missing something. And it really needs a quick restart option for levels… unless I’m missing one.

Which really sums up the whole game. I’m enjoying it, I just feel like I don’t quite get it.

arachnadoodle

Bombardiers Guild (iPhone)

Dec 21st

Posted by That Rev Chap in iPhone

1 comment

So, you’re a big gun at the bottom of the screen, you have to fire missiles to hit the enemy gun at the top of the screen. Between you are planets, whose gravity effects your missiles. So you have to make allowances for the changes in trajectory of your missiles – and try to slingshot round planets to power up your attacks.


It’s all rather simple, but, well, I’m not very good at it. I can’t really plan attacks, I just have to use trial and error until something works. It’s very polished, strangely beautiful and possibly, I think, rather good… but I’m not enjoying it all that much yet. I’m hoping that it’ll click at some point and I’ll suddenly start being able to see what I should be doing, rather than just guessing.

I’ve only done the first set of levels so far, so these are very much first impressions. Stay tuned.

bombardiers guild

Angry Birds (iPhone)

Dec 21st

Posted by That Rev Chap in iPhone

No comments

Still going back to this, trying to get three stars on all the levels. I’ve only got a few left now and I’m choosing one at random and giving it a few tries before moving on. I initially tried going through each level in sequence, but that’s a far too frustrating way of doing things.


Excellent, excellent game. You’d be pretty silly to miss this one – it’s definitely in with a shot of being in my next iPhone top ten.

angry birds

RIDGE RACER ACCELERATED (iPhone)

Dec 17th

Posted by That Rev Chap in iPhone

No comments

This is so appallingly broken that I hate myself for liking it so much, but I do. It’s really hard, with a spin or a crash never more than a breath away, but that makes for an incredibly tense, exciting drive – and when you nail a series of drifts perfectly there’s no feeling like it.


If a patch comes out that actually means it runs full speed all the time it’ll be absolutely heavenly. Until then, well, I’ll just have to think of it as a preview of the real game, I guess.

ridge racer

Minigore (iPhone)

Dec 17th

Posted by That Rev Chap in iPhone

No comments

I’ve got over 75,000 kills now, so the end is in sight. Not that I particularly want it to end, I’m still thoroughly enjoying myself.


Also, I seemed to be much better at the game last night that I’ve ever been before. I kept beating my high score and now the top three scores in my high score list are all from last night.


I wish they could sort out the hackers, though, so I could tell which scores are real and how I actually stack up. There are some stupid scores on the leaderboard, which are obviously fake, but how many of the scores near the top of the list are real and how many are people cheating in a less obvious way?

minigore

Words With Friends (iPhone)

Dec 17th

Posted by That Rev Chap in iPhone

No comments


I got rid of all seven of my letters in one go again. Of course, it helped that two of them were blanks.

words with friends

RIDGE RACER ACCELERATED (iPhone)

Dec 16th

Posted by That Rev Chap in iPhone

No comments

This is either the best terrible game or the worst brilliant game I’ve ever played.


The list of things wrong with it is long.

1 – It costs £1.79, but to get more than two tracks you need to pay extra. (Though more are coming free in 2010, so they say.)

2 – You can’t seem to turn the music off.

3 – There’s no game structure at all. You just pick a race type, track and car and go for a drive.

4 – The auto-accelerate option – a Ridge killer if ever there was one – is on my default.

5 – The killer. Even Namco say it doesn’t really work on anything older than a 3GS, but even on my 3GS it runs like an absolute dog, with shocking framerate issues and horrible slowdown.

So, yes, it’s rubbish. But… but… the actual driving model is brilliant. When I slide round a corner sideways before hitting the boost just as a straighten up and scream down a hill into the sunset it’s just about the greatest thing in the world.


You see, my head knows this is a shocking travesty of a game, a promising beta released too soon just to get it out for Christmas, but when I’m actually playing it my heart and my gut love it like nothing else.

It’s absolutely brilliant… but dear god, it’s awful.

ridge racer

Angry Birds (iPhone)

Dec 16th

Posted by That Rev Chap in iPhone

No comments

Finished all the levels yesterday; now I’m trying to get the full three stars on all of them. It’s slow going, with some levels (2-7, I’m looking at you) taking dozens of goes to complete properly.


But, really, this is an excellent game. It loads quickly, you can retry instantly, there aren’t any control issues, it looks great – it’s a hugely polished, brilliant implementation of (someone else’s) great idea.

angry birds
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    • deKay's Blog » Blog Archive » I am the Face of Words With Friends: [...] well and stolen, but there’s another place the image appears. Here. The original...
    • gospvg: Thanks for the quick update, I think I'll sit on the fence on this yet.
    • supert3d: Totally agree, this is a real shame that it's so hard to actually slice that rope. I end up just...
    • That Rev Chap: Thanks for the reply, Steve. I'm glad you'll be working on the controls - the actual emulation...
    • Niaz: Well played & very close fought battle, Rematch?
    • Steve Wilcox: Thanks for your input "that Rev Chap". We're working on the control issues and our first revision...
    • Lufferov: Yup, you had at least three tiles that meant you could de exactly what I did. Each time I was...
    • Derek: Sorry about the lack of instructions. We're working on adding that into the game. In the meantime,...
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