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Orbital (iPhone)

Oct 2nd

Posted by That Rev Chap in iPhone

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A few quick goes.


Didn’t get anywhere near my high scores. Not the old ones, not the ones on this phone.

It was pretty pathetic, really, but that’s how it goes most of the time – it’s a very easy game to do badly at.

orbital

Backbreaker Football (iPhone)

Oct 1st

Posted by That Rev Chap in iPhone

No comments

Thought I’d try out the Endurance mode today.

It is aptly named.


I think I got through 37 waves before I finally died, just before losing the will to live.

Not that it’s a bad game – far from it, it’s excellent – but I really think it’s better suited to the shorter play sessions that the Challenge mode provides.

And I didn’t even come top of the scoreboard.


Bah.

american football, backbreaker

Mr.AahH!! (iPhone)

Oct 1st

Posted by That Rev Chap in iPhone

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It’s Mr.AahH!! again!

This one’s something of a success story.


It seems that while I’ve been away, people have actually been buying this game, as the leaderboards seem to have loads more people on them than they used to.

This is a good thing, because Mr.AahH!! is yet another fanastic iPhone game you can buy for 59p. Hooray!

On the minus side, I used to be quite far up the leaderboards. I may even have been in the top ten at some point. Last night, though, I could only manage 2,506th in the daily board and didn’t feature on the all-time board.

mr aahh

iDrop Dead (iPhone)

Oct 1st

Posted by That Rev Chap in iPhone

No comments

And talking of games that don’t get enough love, we have iDrop Dead.

Look, it may look like a cartoonish novelty for people who think cuddly animal-based gore is funny and, well, it is in part.


But ignore the graphical trimmings for a second (especially as the blood and bones look like being replaced with woodland fruits and flowers in the next version, due to Apple skittishness, or something) and focus on the game.

It’s fantastic. It’s got a simple interface, but rewards experimentation and imagination. It’s terrifically well-designed and deserves a spot on your iPhone. Trust me.

It’s not the longest game in the world, no, but it’s only 59p and you get a huge amount of entertainment for the price of a can of Coke. It also seems to last longer than I suspected, because I’ve been back to it after finding myself missing it and seem to have been sucked right back in, though now I’m going for high scores and I’m not simply playing to tick boxes.

idrop dead

Squareball (iPhone)

Oct 1st

Posted by That Rev Chap in iPhone

No comments

Level six completed!

Yes!

Now on to level seven, which is proving to be a bit of git.


Just like all the other levels, then.

Look, just buy this game, okay? It’s really, really great, as long as you don’t mind a challenge and repeating levels over and over until you crack them. Which, let’s face it, is probably most gamers these days. Bah.

I love you, Squareball, even if nobody else does.

squareball

Red Faction: Guerilla (360)

Oct 1st

Posted by That Rev Chap in 360

No comments

Had an hour or so with this last night and thoroughly enjoyed myself, though it’s difficult to know what to write about. I’ve not been doing any story missions, just side missions, so there’s no plot to talk about. (Not that the story looks like it’ll be all that interesting, but you never know.) I’ve been firing rockets, throwing around charges and shooting people, all that good stuff. Buildings have collapsed impressively, enemies have flown through the air amusingly and I’ve managed to shoot down some enemy planes.

I did do one new mission type last night, which had me riding on the back of an amazing vehicle shooting rockets at, well, everything in site. Some amusing dialogue from the driver. Lots of explosions.

It’s not really a game that requires many words.

red faction

Max Injury Lite (iPhone)

Sep 30th

Posted by That Rev Chap in iPhone

No comments

Well, this was a nice surprise. The Lite version of Max Injury got an update that added a new level.


It’s much better than the other level, too. Instead of flight of stairs, you’ve got great slabs of stone hanging in space and it’s altogether more fun.

max injury

Backbreaker Football (iPhone)

Sep 30th

Posted by That Rev Chap in iPhone

No comments

Since working out that there’s a combo system I’ve been enjoying this even more than I was before – and I’ve even got a gold on the second challenge.

Some of the best moments, though, are when you fail.


The tackles can be excellent.

american football, backbreaker

Words With Friends (iPhone)

Sep 30th

Posted by That Rev Chap in iPhone

No comments

Yesterday, I blogged about feeling immature for playing the word PUBES. Last night, I played the word in the screen shot below, which I won’t type out here.


It was the best word I could play, given my letters and the state of the board, but I’m really not sure that’s any excuse. I honestly wish I hadn’t done it, because I feel pretty awful.

words with friends

Backbreaker Football (iPhone)

Sep 29th

Posted by That Rev Chap in iPhone

No comments

This isn’t a full American football game. It’s an arcade game where you have to run down the field from one end to the other. Like this:


You also have to avoid the other men on the field so this doesn’t happen:


You tilt the phone to turn, use buttons on the screen for evasive moves, sprinting and showing off for bonus points and it’s really very, very good indeed.

american football, backbreaker
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    • deKay's Blog » Blog Archive » I am the Face of Words With Friends: [...] well and stolen, but there’s another place the image appears. Here. The original...
    • gospvg: Thanks for the quick update, I think I'll sit on the fence on this yet.
    • supert3d: Totally agree, this is a real shame that it's so hard to actually slice that rope. I end up just...
    • That Rev Chap: Thanks for the reply, Steve. I'm glad you'll be working on the controls - the actual emulation...
    • Niaz: Well played & very close fought battle, Rematch?
    • Steve Wilcox: Thanks for your input "that Rev Chap". We're working on the control issues and our first revision...
    • Lufferov: Yup, you had at least three tiles that meant you could de exactly what I did. Each time I was...
    • Derek: Sorry about the lack of instructions. We're working on adding that into the game. In the meantime,...
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