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A Gaming Diary
A Gaming Diary
Sep 2nd
Ah, here’s a fun little game.
It’s a scrolling obstacle course, where you have to time swipes and taps to avoid death. It’s one of those simple little games that seems comfortable with a 59p price point.
It’s good fun, though I haven’t worked out how to get past sharks yet. A jump and attack, possibly. I should read the instructions again.
Anyway, I reckon most people will enjoy it, though some freaks reckon it starts off way too easy and is thus a bit boring. I don’t have that problem. It’s a little tricky to find on the App Store, having such a generic name, but if you’re having trouble finding it just search for Arthur Ham, the name of the bloke who released it.
Oh, yes, and it’s got zombies in it. Is that a part of the Apple requirements for the App Store now?
Sep 2nd
Someone on rllmuk mentioned that this was better than Hunting Unlimited, so I downloaded the demo. It may not have as many features and levels as Hunting Unlimited – it’s a bit hard to tell from the demo – but it looks a lot nicer and I think I prefer the shooting.
Not so sure about the bonus round where you grab extra points for killing squirrels that run across the screen, though.
Anyway, the trophy room in this game goes one better than Hunting Unlimited and shows you a 3D model of the animal you killed with the trajectory of your bullet going through it. The line is white on the way in, red on the way out. Subtle.
If the full version of the game was 59p I’d snap it up, but I’m not sure whether to bother for £1.79, what with everything else I’ve got on the go.
Sep 2nd
The short version of a long debate is that, I don’t have a moral problem with other people hunting, but I’ve never felt the desire to do it myself in real life or in a game. Conversely, I do have a moral problem with people running around cities slaughtering innocent people, but I’m quite happy to do that in game.
Anyway, I’ve been thinking for a while that I should try a hunting game, so when I saw Hunting Unlimited 2010 would let me hunt in Idaho and had a launch price of 59p, I took the plunge.
The first thing that struck me was that the drag-to-aim control method was backwards. I was trying to drag the sights, not the screen, or vice versa, and kept dragging the wrong way. I soon adapted, though. Just took a bit of adjustment.
The second thing that struck me was that this is one ugly game. Rubbish sprites and terrible animation.
Anyway, I started shooting at things with my rifle and soon had a gold trophy for killing a deer with a heart shot.
And then I got one for killing a deer with a lung shot.
That made me feel very strange – and not in a good way. Slaughtering people I can do without a thought, but getting bonus points for sending a bullet through an animal’s lungs? I felt – and there’s no other word that quite captures it – icky.
I put the game down for a while. And when I came back I was over all that. I got my crossbow licence and went to Texas (you can hunt in all fifty states, with trophies kept separately for all of them) to try and shoot some boar. Tricky little blighters, especially with the crossbow. I got a few, but none of my kills were good enough for a gold trophy.
I’ll probably keep trying. I’m honestly not sure how good the game is, but when I was lying in bed last night, it was this game that kept me from turning the light out and going to sleep. Not because I was stricken with guilt, but just because I couldn’t put my crossbow down.
Sep 2nd
Sep 1st
And here we have the reason I didn’t play enough of my other games this weekend. (Along with Harlan Coben, I spent a lot of time reading the latest Myron Bolitar book. It was great and all, but the big reveal was a bit silly.)
Orbital is an utterly fantastic game. Simple rules, mercilessly fair, quick to play, hard to put down. It’s pretty much genius.
Explaining the rules would make it sound more complicated than it is, so I won’t bother. Just know that this is the first game since Mr.AhH! that I consider an absolutely essential buy, even at the vast sum of £1.79.
Sep 1st
Now, this is very interesting. It’s not a shooter, though it does have shooter elements. It’s not a tower defense game, though it has elements of that genre, too.
It definitely is, though, yet another zombie game.
Basically, you have army men in the middle of the screen, or thereabouts. On some levels you can position them, on others their positions are preset. Zombies stagger on to the screen and you turn your men to face them, so they can shoot them.
It’s different, it’s frantic, it’s tense, it really feels like a zombie siege… and I’m not sure it’s as good as I want it to be.
I’ve got a couple of problems with the game. The first is that it’s very, very hard. I’m currently stuck on the third level, where my two men don’t seem to have any hope of defeating the incoming hordes. I’ve tried positioning them in all sorts of places, but with no luck.
I’m wondering if I should have three men and that losing a chap on the previous level means I only have two for this level, but I can’t seem to finish level two with everyone alive. It’s a problem.
The other problem is that in the heat of the moment I repeatedly move the wrong character. This has led to many, many deaths. I suspect this is my fault, but when the vision cone of one character overlaps another character I’m having trouble selecting the man I want. I need to play more to see if this is a fault with me or the game but, as I said, I think it’s me.
I may even have to turn the difficulty down to Easy, but I only noticed that option during my last session with the game and haven’t tried it yet.
Sep 1st
Yes, it’s called Ow My Balls!
It’s a simple mini-game, in which you kick a poor chap in the balls and then use his, er, fart power to direct him into obstacles, gaining points by injuring him further. I have no idea what he could have done to deserve this.
It’s a bit like a 2D version of the PS3′s Pain… sort of.
Anyway, it’s got Achievements, Twitter integration, all that sort of stuff. I’m really far too old to find it OMG HILARIOUS!!!!, but there’s a genius feature where you can replace the built-in sound samples with your own voice, which does make it quite a lot funnier.
All in all, it’s actually quite good fun and I played it a fair bit, despite myself. There’s no way I’d pay for it, mind.
Sep 1st
Sep 1st
Another freebie.
It’s a bit Geometry Wars, which is no bad thing.
There’s an arena, you move around by tilting and fire using a virtual pad, which works very well. Enemies pop up, you shoot them dead.
I didn’t spend much time with this, but it seems like decent fun.
And then there’s the hidden Cube level, which I actually managed to find before the main game. It’s the same as before, but you play on a spinning cube. It completely messes with your head, in a good way, and if the game’s still free I think you should download this just to try it.
(Hint: view the credits.)
Sep 1st
Downloaded this for free over the weekend, one of four free games I grabbed. With that many new games downloaded (as well as two I paid for) some of them slipped through the net a bit.
I did manage a couple of games of Star Catch, though. It’s very simple. Stars float around the screen, you have to draw a line around ones of the same colour to capture them. When there are catchable no stars left, the level is completed and you move on to the next, which may introduce more stars, new colours or just give you less time.
The presentation is very indie, the random nature of the game means it can be hard to actually get groups of stars, but it’s really not a bad little game at all.