A Gaming Diary
Posts tagged run
Run! (iPhone)
May 10th
A much-loved iPhone game that I’ve not played in a long, long time. It’s been through several updates since I last gave it a go, including OpenFeint support and new game modes.
I just stuck with the main game, though. I’m not sure if I ever had any skills, but if I did, I seem to have lost them. That said, I do seem to be top of my friends leaderboard – but I think that says more about my friends than me.
Run (iPhone)
Sep 21st
Ha!
I hadn’t played this wonderful game since since I got my new iPhone because I was mad at having lost my high score.
I’m over that now, though, so started it back up. I was rubbish at first, but soon got a score of nearly five hundred, pretty much doubling my previous best score on my old phone.
Excellent.
Sorry that the screen shot is from the very beginning of the game, but once you start playing there’s no time to stop and take pictures.
Run (iPhone)
Sep 2nd
Ah, here’s a fun little game.
It’s a scrolling obstacle course, where you have to time swipes and taps to avoid death. It’s one of those simple little games that seems comfortable with a 59p price point.
It’s good fun, though I haven’t worked out how to get past sharks yet. A jump and attack, possibly. I should read the instructions again.
Anyway, I reckon most people will enjoy it, though some freaks reckon it starts off way too easy and is thus a bit boring. I don’t have that problem. It’s a little tricky to find on the App Store, having such a generic name, but if you’re having trouble finding it just search for Arthur Ham, the name of the bloke who released it.
Oh, yes, and it’s got zombies in it. Is that a part of the Apple requirements for the App Store now?