A Gaming Diary
Posts tagged assassin’s creed
Assassin’s Creed (360)
Feb 8th
Completed! Yeah!
Very good game indeed, spoiled somewhat by a terrible last hour or two. Really, it’s awful. Forced fight after forced fight, with no opportunity to do any of the cool stuff you’ve spent the whole game learning.
And the story doesn’t actually end. Or, indeed, stop. You’re just left hanging.
Good game, terrible ending.
Assassin’s Creed (360)
Feb 1st
I decided it was time to go back and finish games I nearly finished, but then stopped playing. First up, Assassin’s Creed. I was throughly enjoying it… then stopped playing for no reason. Took me a while to get used to the controls again – and I think I messed up one or more Achievements by doing an assassination too early, before I’d done all six of the pre-assassin missions – but I’m very much enjoying it. Got a couple of Achievements in Damascus, then went on to Acre. I’ve got to do an assassination there, then I think I’ve only got the last mission left after that. Should finish the game in the next few days if I keep playing.
Assassin’s Creed (360)
Dec 17th
This is the game I spent most time on this weekend. At least five or six hours of it. It’s repetitive, yes, but that doesn’t matter at all, as the mechanics are so much fun. Run, jump, fight, run, jump, fight, run, jump… Repeat for hour after hour without getting bored. I’ve done six assassinations now and there’s been a big jump in difficulty. Not so much in combat, where I still feel very hard done by if I die, but in the “stealth” – which is less about not being seen and more about not being noticed.
Some people, I’m sure, must get very angry with the game when a lunatic pushes them into a guard during a stealth kills mission, ruining a few minutes of careful stalking and stabbing. I can understand that. To me, though, it always feels like it’s my fault. I need to allow for them, to stay away form guards when they’re around, make sure to stay back, work out where the guards are and how to get past. The stealth missions now tend to have time limits, but they’re not so tight that you need to power through and get lucky. You have time. Failure is caused by overconfidence, impatience and, yes, some luck.
Anyway, I’m loving it. I’m finding it more difficult to lose pursuers – and running away is the better option than fighting now, for the most part, as a heap of dead bodies left lying around near a mission starting point is a very good way to make things more difficult.
It takes a while to work out the rules of the game – and it is a game with simple rules rather than anything approaching reality – but once you do there’s a brilliant game in a brilliant world. Taking things slowly, refusing to “teleport”, doing everything you can, exploring and just running across rooftops for the sheer joy of it, it’s a wonderful world.
(Being pulled out of the game for lengthy cut scenes full of exposition still grates, though. I don’t care about the plot at all and would be quite happy without any.)
Assassin’s Creed (360)
Dec 10th
I spent a long time playing this over the weekend and got two more assassinations done. One was slightly annoying in that it forced me to fight some minions in an arena-style setting before moving on the main target, but the second was much more fun. I didn’t get a stealth kill, but there’s something very satisfying about the way I managed to leap and run after the target as he fled through the streets before jumping on him with my hidden blade. I’ve now explored all of the south-west section of Acre, so when I next play I’ll be straight to the big castle in the south to kill William. I’ve not being much attention to the story, so I’m not entirely sure why I’ve got to kill him, but the reasons aren’t important as the execution.
Assassin’s Creed (360)
Dec 6th
Played this for quite a while last night and – apart from the last ten minutes or so – I didn’t set foot in one of the major cities. I roamed around the kingdom for quite a while, fighting Templars, collecting flags and climbing Eagle Points, found a few more flags in the starting village and then made my way to Jerusalem, where I found the Assassins Guild and saved.
I throughly enjoyed it all, too. The more I play this game the more I like it. I’m still expecting it to get too hard and/or annoying later, but I’ve played for hours now and only done two of the assassinations. I think I’m having a completely different experience to people – especially reviewers – who decided to go through it s quickly as possible. It’s a game that gets better the more you breathe and the more you just mess around, I think.
Assassin’s Creed (360)
Nov 30th
This is brilliant. Yes, it’s a glitchy, buggy and repetitive mess, but it’s a brilliant glitchy, buggy and repetitive mess.
The core world and mechanics are just so good that I find it easy to overlook the problems. Like last night, when a mission I’d finished reset itself because I happened to bump into a Templar on the way back to talk to the guy who’d given me the mission. (As luck it would have it, it was the best side mission yet – a stealth kill of a guard in a crowded street – so doing it again wasn’t something I minded.)
I’ve now taken to killing beggars. You lose sync (i.e. health) whenever you do it, but they’re so annoying that it’s worth it. “Please sir, spare me a coin. Just a single… gurrgggh.” That actually sounds really horrible written down like that and it’s not something I’d recommend in real life, but in the game world it feels great. I’m also killing any lunatics that get in my way, after one alerted an assassination target last night and stopped me from getting a stealth kill.
Assassin’s Creed (360)
Nov 28th
Last night, this was just about the best game ever… for the most part.
It was the best game ever when I was exploring cities, fighting guards to save citizens (or just for fun), galloping over the countryside knocking guards left and right, running over rooftops to assassinate a guard before he knew I was there and posing like Batman on top of tall buildings.
It was a bit rubbish when I was actually playing the main game. The missions you use to gain intel aren’t very interesting. They’re very short, but just not very fun. There are three types, one of which involves, er, finding a bench to sit on. Yes. That really makes me feel like an assassin. Picking pockets and roughing people up to gain information are more interesting, but not as fun as rooftop escapes or counter-filled fights against six guards at once.
I only did one real story assassination in the four hours I played, but that was just a fairly standard fight bookended with annoying cut scenes. It’s not Hitman, by any means. In Hitman fights against multiple opponents generally mean death and stealth is the way to go. In Assassin’s Creed stealth is the far more difficult option, with combat against multiple opponents being reasonably easy (so far) and more of a way to show off than anything else.
It’s as if they’ve got the world right, the controls right and the combat right, but then tacked on a main game unworthy of all the rest. Combat is really superb now I can counter, the cities are wonderful and the simplified running and jumping controls that sounded so rubbish from previews actually work superbly. There’s enough control to make it feel like you’re doing everything, but it’s automated enough to stop you from constantly falling over, cursing and dying. Sometimes things go wrong and you end up throwing yourself off a building when you meant to jump up a wall or leap a gap, but it doesn’t happen very often and given the nature of the game they’ve done a really great job there.
I’m not sure if the fun will last, but right now it feels a lot like a GTA game to me. That sense of freedom, coupled with the annoyance of having to do annoying story missions to open up new areas to play. (I’ve never liked the story missions in GTA games. Ever.) The other comparison that springs to mind is with Crackdown and I think Assassin’s Creed would probably have been better structured in a similar way, with all the targets open and available from the beginning.
Oh, and it crashed on me last night. I was in an enemy camp out in the kingdom and I’d just slaughtered a load of enemies with my amazing sword skills. The last one fell, I started to walk towards my horse and my 360 froze up completely. Grrr.
Assassin’s Creed (360)
Nov 27th
In ugvm, Zomoniac wrote, “Simultaneously the best and worst game I’ve played in a long time.”
After an hour and half spent with it last night I’m tempted to agree.
Sometimes it feels like the best thing ever, but then it goes and fails a mission for unclear reasons, has rules for guard behaviour I’ve not even begun to work out yet and takes you out of the action for another huge cut scene just when you’re getting into things.
And it looks absolutely incredible… except when the screen’s tearing itself in half and shadows are glitching all over the place.
I really can’t tell whether it’s any good yet or not.