A Gaming Diary
Posts tagged disgaea
Prinny: Can I Really Be The Hero? (PSP)
Feb 24th
Got to the boss Darth Moab with 134 lives. Am now down to 92 lives. The stupid thing is, there’s no reason to die. You can take four hits and all his attacks are avoidable. It’s just impatience and lack of skill that’s killing me.
And I’ve got a feeling this might be the start of a boss rush, possibly. Let’s hope not, eh?
Prinny: Can I Really Be The Hero? (PSP)
Feb 24th
It took me two hundred and fifty lives to kill Chefbot-9000. TWO HUNDRED AND FIFTY. And that’s after losing over two hundred and fifty lives on the previous level. I’ve got just over a hundred lives left, so I’m not going to be able to make it through the dessert pirates’ lair, I don’t think. I might have to talk to the guy near the Etnachamber and quit the game, but restart fro the beginning with everything I’ve previously found unlocked.
And I’m still missing an orb. A purple one.
Prinny: Can I Really Be The Hero? (PSP)
Feb 22nd
A 2D platform game starring the cult characters from Disgaea.
Rock hard. You start with 1,000 lives – I’ve lost about 430 in six hours of play.
However, though unforgiving, it’s very well designed and very compelling.
Think Megaman and you won’t go far wrong.
Disgaea: Afternoon of Darkness (PSP)
Oct 10th
Did the same level on this version, clustering my units in the same way. No frame rate troubles at all. I do miss the map, but the smoothness of everything is lovely.
Disgaea DS (DS)
Oct 10th
Just did the Corridor of Love level to get some experience and, well, just to have some fun. Frame rate suffers horribly when you get a lot of units clustered together on the screen. It shouldn’t matter, being turn-based and all, but it’s really beginning to annoy me.
Disgaea: Afternoon of Darkness (PSP)
Oct 9th
I advanced the story for the first time in months! Did the end-of-chapter level in Blazing Core, then did it again a couple of times. My ice mage lady, Emma, leveled up a lot and has now overtaken my cleric as my highest level character.
Exciting stuff, eh?
Disgaea DS (DS)
Oct 7th
Back to the DS version. Created a Brawler, Knuckles. Put his three bonus points into Attack and he’s already doing a fair amount of damage at level one. I didn’t really want a Brawler, but I need a Brawler and a Warrior to unlock the Rogue, who I do want.
Phew.
Disgaea: Afternoon of Darkness (PSP)
Oct 7th
Yes, the PSP version last night. For some catharsis, I did a level that’s quite hard for my team on the DS version and completed it with Oce, my lowest-level Prinny. It’s a lot smoother than the DS version, feels a bit more responsive and the wide screen view is lovely, but I did miss the map a bit. I think if I had to choose one version, it’d be the PSP version.
Disgaea DS (DS)
Oct 4th
Got myself a cleric with a green mage pupil after farming easy mana from the tutorial level.
Inefficient, but easy to do while watching TV.
Disgaea DS (DS)
Oct 2nd
Um, yes. I’m probably not taking my PSP on holiday, you see, but I’ll need Disgaea. And I was curious. And I just love Disgaea and seem to need every single version ever. (Although, somehow, the sequels don’t count. I’ve got the second game, but have never played, and haven’t ordered the third one.)
Anyway, I started a new game. Shame the initial “Etna waking Laharl” stuff isn’t skippable, but the story sections before each levels can be avoided. I’ve done a few early levels, but haven’t created any new characters as of yet. (I think in this game I don’t want to create anyone less than “Average”, which is going to require a fair bit of Mana.) A cleric will be first, followed by a rogue, then one of each of the mages. Not sure where I’ll go after that.
First impressions are that it’s a little rough, graphically, both in terms of the sprites and the movement, but nothing that hurts things too badly. A lot of sound seems to have been cut out, but nothing I care about. (I tend to play with sound off, anyway, in the PSP version.) The buttons and interface are the same as ever. The view is cramped compared to the glorious widescreen loveliness of the PSP version, but the top screen map is very useful indeed and is a good trade. In fact, after playing this version for a bit, the lack of map in the other versions may make them unplayable. We’ll see.
Pity I can transfer my save between the PSP and DS versions, but never mind. I’m only actually about twenty-five hours into the PSP version in all the time I’ve had it, which is nothing in Disgaea terms. (I’ve played it on many occasions, but not for very long each time.)