A Gaming Diary
Posts tagged disgaea
Disgaea: Afternoon of Darkness (PSP)
Nov 27th
Yesterday lunchtime; a fairly short session. I taught Laharl Mega Fire and Mega Heal, then went into some chewing gum to grab a Marksman to put in Mina’s gun.
As you do.
Disgaea: Afternoon of Darkness (PSP)
Nov 26th
This is what I spent most the weekend playing. Hours of it. Didn’t achieve much, really. I spent most of the time on the last level of the ice world, which is episode two or three, just killing and killing and killing until I got a Golem down to a price I could afford.
(I originally wanted a Gremlin, because Hell Pepper looks like a good special power to have, but they don’t look very good, do I decided against it.)
Anyway, I’m now trying to level Franky the Golem up a bit, so he can slot into my team. He’s up to level six now, which is good. (I’m not a GameFAQs-reading power leveller. These things take time for me.)
I’ve also created a rogue called Mina but she/he is really, really rubbish. I’m not sure why I bothered. Stealing items sounds good – and I’m guessing there are some items it’s only possible to get that way – but it hardly ever works and keeping Mina alive is provin very tricky. I’ve now given her a gun and am doing early levels with just her, Franky and Laharl as healing backup, but it’s a slow process.
It sounds really tedious, I know, just doing levels over and over and over again, but it’s actually really good fun. I think it’s because it’s not stressful and because the goals are mine, not set by the game.
Disgaea: Afternoon of Darkness (PSP)
Nov 19th
I didn’t play this much, just a quick go while the wife was using the Wii for Endless Ocean. (Which is a fantastic game everyone with a Wii should own, by the way, and which should probably sell more copies than even Mario if the world worked properly.) I’m currently trying to work out how best to level Flonne up. I’m thinking I need to get her enough mana to create a disposable pupil with some attack magic she can learn, but getting that mana is proving tricky.
Disgaea: Afternoon of Darkness (PSP)
Nov 13th
There’s really not much to say about this.
I did a few battles to get Laharl’s mana up and then created an average Warrior. I’ve called him Chopper, because I had a spare axe in my inventory, which I wanted him to use.
And that’s it.
Disgaea: Afternoon of Darkness (PSP)
Nov 12th
In many ways, I don’t understand why Disgaea is fun. It shouldn’t be. Spending half an hour revisiting the tutorial map so that my brawler can learn some ice magic from his Ice Mage pupil (you know, just in case) shouldn’t be fun. Yet somehow it is, despite being repetitive and ultimately pointless. (He hates ice, doesn’t do much damage with it, can’t use it much and is fast enough so that he can normally get into range of an enemy for a direct attack.)
So that was about half an hour of the six hours I’ve spent on the game so far. Apart from that I’ve taught my cleric some fire magic, taught Laharl to heal, gone into Item World a couple of times to get some specialists out of rare gum, created a few characters and, oh yes, finished the first chapter in the story.
I think the appeal of Disgaea lies in the team. It’s not about getting to the end of the story, but about creating and moulding characters to reflect your vision. It’s a reversal of the RPG norm, where you level and customise your team to enable you to get through the story. Here you go through the story to help you level and customise your team.
Or maybe the appeal lies in something more direct, in the way that battles are always fun, with the puzzle-type levels that often populate SPRGs kept to a minimum so that you always have tactical freedom.
Let’s not forget, also, that the player decides how difficult these battles are. The focus on levelling means that you can decide where to go, what level enemies to face and therefore how hard you want the game to be.
It’s less of a traditional RPG and more of a tactical, character-building sandbox, where choice and customisation are far more important than the (fairly funny but emotionally unengaging) story. It’s not a Final Fantasy style game trying to be an epic movie, it’s just trying to be a bedroom floor littered with toy soldiers.
So here we are, with the sorely underrated PSP playing host to three great SRPGs in as many months. Jeanne D’Arc’s got the looks. Final Fantasy Tactics has the brains. And Disgaea’s got the soul.
Go team!
Disgaea: Afternoon of Darkness (PSP)
Nov 9th
Has it really been over three years since I was playing the PS2 version of this game? (Yes. It has. I’ve checked.)
Anyway, the PSP version is finally here. (I paid for it in August, I think, so it’s nice to get it at last.) First impressions, based on about nintety minutes of play – and, remember, that’s a blink of an eye in Disgaea-time – is that it’s the same game as the PS2 version, so therefore full of greatness.
It looks lovely shrunk down on the PSP screen, though the stats can be a bit tricky to read at times. There seems to be a new person in the castle, who just gives you a list of items you’ve owned, or something. (And there is a brand new story, but I’ve yet to unlock that.)
I’ve not done much yet. Just the tutorials and the first couple of missions. I’ve created a cleric and got Laharl up to rank one in the assembly and now I’m wondering whether I should make a red mage or a green skull for my next character.
I’ve looked back online and one of the last things I wrote when I was playing it in 2004 was about the difficulty I was having levelling up my cleric. And that’s the problem I’m already having right now.
It’s good to be back.