A Gaming Diary
Posts tagged doom
Doom (360)
Sep 27th
First episode complete! Hoorah!
Top of my friends list (for now) and number 946 in the world (for now).
It really is my favourite game of all time. The controls feel perfect now I’ve adjusted, too. Wonderful, wonderful pure gaming perfection.
Doom (360)
Sep 27th
It’s up and it’s got the best joypad controls the game’s ever had. It’s Ultimate Doom, too, not the original version.
Not quite up there with a pre-Win95 keyboard, but good enough.
Tried a Deathmatch online. Was laggy as fuck for a while, but got much better once a couple of people dropped out. I lost. Horribly.
Doom RPG
Nov 30th
Completed!
Took me five hours and twenty-three minutes, according to the end of game stats. That’s pretty huge for a mobile game.
I didn’t find all the secrets or anything, either.
Really, if you have a mobile phone that can play the game, this is so worth getting. I can confidently pronounce it the best mobile phone game I’ve ever played. I’m really quite upset that it’s over.
Doom RPG
Nov 29th
Sector seven is long.
(Especially when you die.)
I’m really annoyed that I seem to be getting towards the end now. It’s very long for a mobile game, but it’s still not long enough, damn it.
Doom RPG
Nov 25th
Played five minutes of Final Fantasy on the loo today, but spent both bus journeys engrossed with Doom RPG. So engrossed that I wasn’t far off missing my stop on the way home.
It’s fantasically enjoyable and addictive, but it’s impossible to explain why. I’m wracking my brains here, but I’m stumped. It doesn’t look too great, it’s not very deep, but it’s just… smooth, I suppose. It just flows, with barely a dull moment. Somehow, the balance of exploration, combat and reading text seems to have been perfectly judged.
I really think everyone with a compatible phone should play it, but I’d have a better chance of convincing people to try it if I could explain why it’s so great.
Doom RPG
Nov 21st
It’s excellent.
Yes, I’ve decided.
It’s just fun and is very good for wasting on the bus. It’s not too deep, but when has Doom been deep? This has lots of monsters to kill and secrets to find and barrells to blow up and passcodes to type in and… and… well, that’s more or less it, but it’s all very playable. For about a fiver, you really can’t complain.
Recommended.
Doom RPG
Nov 17th
Played this on the bus on the way home because I had my phone in my hand after finishing this month’s Fortean Times and thought I might as well give it another go. Doom RPG, that is. Not the Fortean Times. Or the phone itself. Or the bus. Or anything.
I’m babbling.
Anyway, I think it might actually be rather good. I’m not standing outside the exit of the first level. I thought I was going to get to level two, but looked up and realised I’d nearly missed my stop. It shouldn’t work, but there’s something about the game and the way it’s so finely tuned to mobile phone play that just makes it an excellent time killer.
And you do get to kill zombies, after all.
Doom
Nov 8th
Well, I put the Grand Theft Auto: Liberty City Stories in the PSP, then realised I’d need to update the firmware to play it, which would mean getting up and plugging it in to the wall, which seem like far too much effort.
So I took my final chance to play some Doom on the PSP. The controls are shite and it’s horribly, horribly blurry… but it’s still Doom, and therefore great.
Just not as great as it is on a PC without those new-fangled annoying Windows keys that get in the way so badly when playing Doom.
Doom RPG
Oct 27th
It’s Doom!
On my mobile phone!
But it’s an RPG!
Dungeon master meets Doom, kind of thing.
I’ve played it for ten minutes. I’ve put out fires, talked to some poeple, killed a zombie with an axe and killed a dog with the same axe. Good axe, clever axe.
Doesn’t seem very interesting so far, but we’ll see.