A Gaming Diary
Archive for October, 2005
Castlevania: Dawn of Sorrow
Oct 16th
Just wandering around collecting souls.
I’ve got 72.1% now, but still haven’t got one that lets me get past those bloody spikes, it seems.
Unless I’m being stupid, which is very possible.
Jewel Quest
Oct 15th
Travelled for five and half hours today, mostly on trains (both overground and underground, but none Wombling free).
(I assume ‘Wombling’ is capitalised. But it looks wrong now. Hmm.)
Anyway, I had my SP with me, with Final Fantasy tucked into the cartridge slot. But I didn’t play it. The journey up was ‘think, watch the scenery and try to ignore screaming toddlers’ time. The journey back down was ‘I’ve got a headache coming on and can’t be arsed with Final Fantasy’ time.
But I did play Jewel Quest on my K750i phone. It’s in the same vein as Bejewelled and Zoo Keeper, with a slight twist. Basically, you’ve got to colour in each tile on a board within a time limit; tiles change colour when jewels disappear on them. And after the first level the boards aren’t square. They have bits cut out of them, which obviously makes getting three-in-a-row on those bits more difficult.
I saw my first ever Game Over screen. I’ve had the same game going since I got the thing, but finally died on level 1-22. It has three ‘pits’ two squares wide at the bottom of the screen. I managed to get two of them changed, but the last one eluded me. Damn.
We Love Katamari
Oct 15th
So, I wanted to play something before bed. Couldn’t think what, so I turned on the PS2, went down the list of games on the hard drive, nothing looked interesting… until Katamari! Perfect!
I started up and had a nice easy kind of bonus level rolling up a snowman’s head.
I should have left it there, but I had to go and try another level. From 20cm to 12m in 12 minutes. I got up to 9m. Oh. Very angry King. Ran away.
Space Rangers II
Oct 13th
Phew. Right. That was a major session. Let’s see what I can remember.
Okay, I started again and this time Roger was called Johan. I had a chat with him and we took down the robot ship together (I had to repair myself and a reload or two may have been involved) and after that he became my partner. Being my partner seems to consist of two things -
1) Appearing near me at random intervals.
2) Stealing minerals I wanted, dammit.
After killing the robot (lesson learned: avoid all combat) the tutorial was pretty much over. So I decided to look around for something to do. In the news bulletins I learned of a planet called Banana, which was apparently overflowing with cheap luxuries after an archaeological discovery. Another planet in the same system had recently had an alcohol ban lifted and was begging for booze. Can you see a cunning plan forming? I could.
There was, however, a problem. My ship can only jump 17 parsecs at a time, which meant there was one system I had to go through to get to the system with Banana in. And this system was under attack by uber-baddies The Dominators. I tried to get through it, many, many times. And I died many, many times. I soon gave up on the idea of flying to a planet in the system to refuel, so bought an upgraded fuel tank that held enough for two full jumps. But you still have to fly across the system to jump out again and The Dominators always found me, even when I tried skirting the edge. Once, I took Johan with me as a human shield – okay, he just happened to follow me – but after killing him The Dominators still killed me.
I’m beginning to think I’m not meant to get to Banana. Especially as, well… The galaxy map is divided up into sectors, each with four or so systems in. You start off in a sector which contains our solar system. Well, you do if you play a human, might not be the same for all races. Anyway, there are two ways out of the sector on my current map and using my current engine. And both of these exit systems are under attack by the Dominators. I don’t know if this is just a cruel result of the random map generation, or whether this is a gameplay mechanic designed to keep you in the starting sector for a while.
I might start a new game to find out. Otherwise I can scrape a living for a while and try to buy a bigger engine. (There’s one I can get, but it only gets me jumps of 19 parsecs and I need 20 to bypass the dangerous system.)
Like I said, phew!
This evening has been really good. I’ve learnt how the game works, basically. Things like taking notice of your grapple capacity and checking what a ship can carry before buying a new one. (I thought I’d got a bargain on a new ship until I found out it couldn’t hold scanners or shields. Oops.) And some things still seem odd. Sometimes you can seem to choose to go somewhere and the game won’t take any notice. And the interface is a bit clumsy and does need learning. But I’m more or less there now, I think.
Overall this is looking really, really good. I love this type of open-ended gameplay. And it’s worth noting I’ve not seen any of the other gameplay elements yet, just the main map section. None of the arcade or RTS or text adventure bits.
Space Rangers II
Oct 13th
Okay, this is getting weird.
One part of the tutorial is to destroy a robot ship. Last time I tried I got blown up by that transport I’d attacked on the way into the system and so died.
Now, this time I tried again and was being constantly followed around by Ranger Roger. Apparently I have good relations with him. Now, I’m not one to judge, but I think there must be some backstory missing here that I should have been filled in on.
Anyway, this robot ship was, somehow, kicking my arse. (Maybe I’m meant to ask Roger to help, eh?) But I flew back to a shipyard for repairs, took off again, resumed shooting at the robot ship (well, I think I was, it’s hard to tell) and then a nasty pirate ship flew up and killed me.
Oh.
I get the impression this game isn’t going to be won any time soon…
Space Rangers II
Oct 13th
Two more deaths without completing the tutorial.
How was I to know transport ships (a) have weapons and (b) bear grudges and (c) have friends?
I’m getting into this, though. And I’m quite glad about the last death. I forgot to change my name and everybody called me Timothy, which was very odd.
(The other death was me trying to help a ship in distress. I won’t be doing that again.)
Space Rangers II
Oct 13th
Okay, this is slightly complicated. Space Rangers and Space Rangers II are both games for Windows PCs. They’ve both recently been released on one disc under the name Space Rangers and so some people are reviewing Space Rangers II – which is, obviously, the game of choice to play – as Space Rangers. But I’ll be calling it Space Rangers II in a desperate effort to try and minimise confusion.
Basically, it’s Elite meets, oh, something else. God knows. There’s an excellent review up at Eurogamer, which is the reason I bought it in the first place.
Anyway, I just installed it – it’s got Starforce copy protection, be warned – and started a game. I was pottering around trying to find my way around the interface and doing the training missions, when someone said we had a duty to kill another ship hanging around. Not being one to shirk my duty, I joined the fight. Long story short, all my shots seemed to leave my ship at a 45 degree angle and miss the baddie ship completely, but all his shots hit me. He offered to let me live if I gave him money, I cut the connection to his ship. Just like Captain Sisko would have done.
So he killed me.
Dead.
Before I’d even got through the tutorial.
And I’d been feeling so clever about buying some machinery on Venus when I dropped off the medicine I was told to take there.
Ah.
I’d not saved, either. So, well, I’ll try that again sometime, eh?
Final Fantasy I
Oct 13th
Oh Nintendo, I love you again. I kind of stopped when Super Mario Sunshine came out, I admit. And the Gamecube, while host to some excellent games, is definitely my least played of the three main consoles this generation. But, oh, your handheld consoles are things of beauty. Not in the looks sense, of couse. The DS is as ugly as rotting zombie Santa. The SP and the Micro are nice, though. In fact the Famicom SP is absolutely gorgeous.
And the batteries last a good long time. Long enough to get me from Maidstone to Stansted Mountfitchet, stay overnight and then come back again. Not that I was playing the SP for the whole time… just most of it.
Got lots done in Final Fantasy. Most importantly I got my class upgrades. I haven’t actually done much with them – I’ve not bothered buying spells for my two characters who can now use magic – but my party now look much better. And being a ninja is obviously cooler than being a thief.
I just finished the third crystal dungeon, which opens up another optional dungeon place. Unfortunately, it’s out in the middle of the ocean, so I can’t land my airship there. Time to find out where I left my ship…
Trauma Center: Under The Knife
Oct 11th
Stuck now!
I get so far into the operation I’m doing and then… nothing. I can’t work out what to do next. I try using all the tools, but nothing seems to do anything.
Gah. Stupid puzzles. I’ll get back to it later.
Trauma Center: Under The Knife
Oct 11th
Another operation done.
Less stressful, even though I nearly failed it. The patient’s vitals went bad several times and I found it very, very difficult to bandage his wound at the end of things. Ended with eighteen seconds left on the clock.
Wasn’t worried about scarring or efficiency this time, I was just glad not to kill the guy.