Archive for November, 2005

Gunstar Super Heroes

Played through the first level.

Moves along fast you like without a hint of slowdown, so far.

Lots of shooting. And kicking.

Incomprehensible story.

Some endlessly respawning enemies. Run!

Quite a few save points in the first level, although there isn’t one right before the first boss (who took me two attempts).

I’m playing on Normal difficulty, which could be a mistake, given how hard Treasure like to make their games.

Basically, it’s Gunstar Heroes / Astro Boy. Or, to put it another way, exactly what I expected.

GT Legends Demo

First off, THE FUCKING FREE DOWNLOADABLE DEMO decided to install FUCKING HORRIBLE COPY PROTECTION SOFTWARE on to my PC, which required a reboot. Copy protection? On a demo? For fuck’s sake. PULL YOUR FUCKING HEADS OUT OF YOUR FUCKING ARSES, publishers. Oooh, I’m angry. Grrr.

Anyway, it was the same copy protection stuff as Space Rangers, as far as I can tell, so it’s not that big a deal with me. (Though, interestingly, my anti-virus software complained about being disabled when I rebooted and I had to go in and re-enable it. Hmm.)

Still not as scary as Sony Audio CDs.

But was the demo worth it? Well, no, not really. It’s a hardcore driving simulator or ‘unplayable’, as we used to say. Really, I just couldn’t keep the thing on the road. I tried all three cars. I did kind of like it, in an odd way, but the whole not being able to go round corners thing took some of the shine off it.