A Gaming Diary
Archive for June, 2006
Tamagotchi (MOB)
Jun 23rd
Two days later. It’s still asleep and its stats haven’t changed.
I’m guessing time only counts when the game is running, rather than it looking at the clock to see how much time has passed since the last play session.
Which makes the thing absolutely worthless, then.
But it’s such an odd design decision to have made that I feel I must be missing something… Especially as you can display the time in the game, so it knows what it is.
Weird.
LocoRoco (PSP)
Jun 23rd
We’ve seen the demos, now we have the real game.
It’s lovely. Very, very lovely.
Played through the first level a couple of times and then quit, because people round the office were threatening me with violence. I love the soundtrack, but I seem to be in a minority…
Half-Life 2: Episode One (PC)
Jun 22nd
A few more minutes of this during an enforced period of being awake due to the evil that is hayfever. Ugh. I’m going to be dead again in work tomorrow. I hate hayfever so, so, so, so much. I fell asleep okay and then woke just after midnight with…
Oh, yeah, the game. It’s good fun. I like it. I shoot things and they fall over.
Tamagotchi (MOB)
Jun 21st
Nothing was happening, so I reset my Tamagotchi and started again on the Fast speed setting. It was so quick that I couldn’t keep with it and then it fell asleep.
Ah.
I think maybe this game needs a middle speed setting.
Tamagotchi (MOB)
Jun 21st
The guy still doesn’t need any more feeding or cleaning or treating or healing or, well, anything.
This is very odd.
I just start it up, see my little blob doesn’t need anything and shut it down again.
Not very interactive, really.
Gripshift (PSP)
Jun 20th
Second impressions also suggest goodness, though I only played for a few minutes during half time.
Tamagotchi (MOB)
Jun 20th
It’s a Tamagotchi… on a mobile. My mobile, in fact.
It being on a mobile means two things:
1) It can’t call out and annoy you, you have to load the game to check how the little guy’s doing.
2) It can look a bit nicer than a low-res LCD display.
Other than that, well, it’s a Tamagotchi. More advanced than the original ones, less advanced that the current ones.
Gripshift (PSP)
Jun 19th
Very much first impressions, but this might be a hidden gem. Picked it up for a tenner in a sale and it’s a bit like Trackmania, for a quick and easy reference. Multiple goals and targets per level. Time, collection, that sort of thing.
2006 FIFA World Cup (PSP)
Jun 19th
Progressed to the semi-finals without any trouble at all, then suddenly came up against the mighty, er, Israel, who treated me as if I were a Conference South team, or something. I lost, anyway.
I suppose that’s the oddness and madness of the beautiful game. Whatever, I’ve found my receipt.
2006 FIFA World Cup (PSP)
Jun 18th
Well, England have qualified for the World Cup. The group were in consists of Togo, Ecuador and Japan. Should be simple enough, even if Togo turn up.
Another annoyance: Michael Owen seems to run at exactly the same speed as the Austrian defenders. Hmm.