Archive for June, 2006

Tamagotchi (MOB)

Two days later. It’s still asleep and its stats haven’t changed.

I’m guessing time only counts when the game is running, rather than it looking at the clock to see how much time has passed since the last play session.

Which makes the thing absolutely worthless, then.

But it’s such an odd design decision to have made that I feel I must be missing something… Especially as you can display the time in the game, so it knows what it is.

Weird.

Tamagotchi (MOB)

Nothing was happening, so I reset my Tamagotchi and started again on the Fast speed setting. It was so quick that I couldn’t keep with it and then it fell asleep.

Ah.

I think maybe this game needs a middle speed setting.

Tamagotchi (MOB)

The guy still doesn’t need any more feeding or cleaning or treating or healing or, well, anything.

This is very odd.

I just start it up, see my little blob doesn’t need anything and shut it down again.

Not very interactive, really.

Gripshift (PSP)

Second impressions also suggest goodness, though I only played for a few minutes during half time.

Tamagotchi (MOB)

It’s a Tamagotchi… on a mobile. My mobile, in fact.

It being on a mobile means two things:

1) It can’t call out and annoy you, you have to load the game to check how the little guy’s doing.

2) It can look a bit nicer than a low-res LCD display.

Other than that, well, it’s a Tamagotchi. More advanced than the original ones, less advanced that the current ones.

Gripshift (PSP)

Very much first impressions, but this might be a hidden gem. Picked it up for a tenner in a sale and it’s a bit like Trackmania, for a quick and easy reference. Multiple goals and targets per level. Time, collection, that sort of thing.