A Gaming Diary
Archive for September, 2009
iBlast Moki (iPhone)
Sep 18th
Here’s a surprise. Didn’t know anything about this, but Touch Arcade exploded overnight when it was released, so I thought I’d take a look.
(People who set iPhone game prices take note – a launch sale does wonders to turn “new release interest” into “must buy before price goes up.”)
It’s basically a physics puzzle game, where you place bombs and adjust their timing to blow little round chaps into the exit vortex.
It’s gorgeous, for starters. No, look.
Gorgeous. Not that that screen shot shows it off at its best.
It’s very well designed, with helpful hints that don’t turn into a dull tutorial. It starts easy, then gets harder. I’ve only down the first world and part of the second, so it’s all been pretty easy so far, but there’s been a noticeable, though shallow, upwards curve. Also, you can instantly reset the level when you fail with all your bombs in place, so you can instantly tweak, not recreate.
It’s brilliant.
i Love Katamari (iPhone)
Sep 18th
Was in a Katamari mode this lunchtime, so had a quick go.
Managed to the second level, which I failed last night. Playing at my desk works far better than trying to play on the sofa. I think it’s the game’s natural habitat. It may not be the best in the series, but to be in a Katamari mood and just be able to have a quick go of a perfectly decent version is great.
Unify (iPhone)
Sep 18th
Here’s a neat little game. It’s only 59p. You should probably give it a go, I reckon. It’s good.
It’s a puzzle game where you rotate blocks made up of two coloured squares to make groups of four or more of the same colour, which then disappear. You start with only two colours, then more are added as you move through the levels.
Fairly standard, right?
Well, yes, but the blocks come from the sides, not the top. And two come at once, one from the left, one from the right. You have to use your left thumb to deal with one while your right thumb deals with the other.
It’s not quite as hard as it sounds, while still offering an interesting twist on a standard game type. It also looks really nice, if that matters to you.
But – beware! – there’s a little bit of idiocy that can stop you getting into the game. When you start a game, the loading screen is shown in landscape mode, as the rest of the game is. So you rotate your phone. However, then an OpenFeint splash screen comes up… and doesn’t go away. That’s because the “Continue” button only shows if you’ve kept the iPhone in portrait mode. You don’t want to know how long it took me to figure that one out. Gah. Anyway, once you know, it’s not a problem, but it’s best to be aware of it before you try and play.
That OpenFeint, eh? Seems to be the cause of all my iPhone problems at the moment.
4×4 Jam (iPhone)
Sep 18th
One of the great things about the App Store and iPhone gaming is that so many games get updated for free. There’s even an expectation now that many games will continue evolving after they’ve been released and certain games – Pocket God and Minigore, for example – are sold on the basis that they’ll be updated frequently with lots of new features.
Every day I seem to find iTunes tells me that games I own have new features and bug fixes. Sometimes these updates are small, but sometimes they’re huge.
Which brings us to 4×4 Jam, which last night got a major update. The original version was already great and featured two environments and two vehicles.
Well, now it features six environments and six vehicles, including the wonderfully-named Willy Top.
Some of the new environments aren’t even brown!
Oh, I’ve just checked and there’s a new game mode that I didn’t even notice when I played it this morning in bed. And there’s some new songs. And… well, you get the idea.
It’s a huge update, giving you a lot more ways to hare about and enjoy the gloriously bouncy physics, all for free.
I heartily approve.
geoDefense Swarm (iPhone)
Sep 18th
Well, it seems level two was a blip. I’ve now beaten all the Easy levels with, well, with ease.
All except the final level, but that’s because it’s an endless level and thus unbeatable. I’ll be trying it for high scores, but the OpenFeint system used for scores seems to be amazingly flaky. It keeps logging me in when I start the game, but then fails to upload my scores. I’m not sure why, as I can go into the system and I seem to be logged in. It’s a pain.
Great game, though, even with the problems with the leaderboards. It’s one of those “everyone with an iPhone should own this” titles.
Words With Friends (iPhone)
Sep 18th
Katamari Forever Demo (PS3)
Sep 18th
So, this is the demo of the new Katamari game on the PS3. The full game is compilation of old and new levels done up with various new graphics filters, I believe. A bit like a remastered greatest hits album with a couple of new tracks.
The demo features two levels. The first has you rolling around a water-covered Katamari, bringing life back to the desert. It’s absolutely wonderful. I love seeing flowers and plants spring up where I roll. The second level is a traditional level, set in a house, where you have to roll up small objects to get to 20cm. As always, it’s throughly enjoyable stuff.
I love Katamari and this looks like being a great game. The series lost its novelty factor long ago, so it’s a good job the charm and the fun still remain.
Batman Arkham Asylum (PS3)
Sep 18th
Well, this is strange.
I actually think I’ve started enjoying the combat challenges more than the stealth challenges. There’s just something so satisfying about getting a big combo going – and almost always knowing exactly what you’ve done wrong when you lose it. I’m really getting a lot better, too. I managed my first perfect flow combo last night and have got two “bats” on the first of the combat challenges. Some way to go, but I love a game where I can feel myself getting better and better.
Scribblenauts (DS)
Sep 17th
Wasn’t in the mood today. I went to the next puzzle level after the one with the bully. There was a flower. It needed to grow. So, that level took about five seconds, then. Then there was one with a girl on a diving board and nothing I tried worked until I fluked it by accident. And then there’s one with a pirate and crocodile and some spurious chests and it was just fiddly and awkward and I couldn’t be bothered at all.
geoDefense Swarm (iPhone)
Sep 17th
Forget what I said about the difficulty.
I did complete level three last night, even though I thought I didn’t. I must have, because I was on level four when I started the game today.
Then went to level five, which I did first time.
Haven’t tried level six yet.
Lovely game, though. Only problem right now is that it’s not publishing to Twitter. It says it is and there’s no error, but it’s only ever published one event to my Twitter feed, all the others have silently failed. Odd.