A Gaming Diary
Archive for September, 2009
i Love Katamari (iPhone)
Sep 17th
So, this is currently on sale for £1.79, reduced from £4.99. I had the credit sitting in my account, so I downloaded it without hesitation.
Which may have been a mistake.
It’s not that it’s a small version of the game – that’s understandable and okay by me, given the price.
It’s not the framerate, which though slightly alarming never stops the game being playable on my 3GS.
It’s not the tilt controls as such, they work fine.
It’s that you can’t calibrate the controls, as far as I can see. The game is set up with a neutral angle that makes no allowances for being slumped on the sofa or lying in bed. If you’re not sitting up, almost hunched over the phone, you can’t play it. Bah.
(Also, I apologise for managing to take such a bland, grey screen shot of the game.)
geoDefense Swarm (iPhone)
Sep 17th
I finally beat level two! Go me!
I also almost beat level three, but didn’t. Not sure why. It was getting late and my memory is hazy.
I love the difficulty level in this game. I’m very much up for a challenge. I just wish that some of the difficulty didn’t come from my towers being completely idiotic when it comes to choosing targets. So many times enemies amble past my final defenses on tiny slivers of health while my towers decide to fire at enemies that are miles away from the exit. It’s very frustrating, but I guess it’s just something you need to allow for.
Orbital (iPhone)
Sep 17th
Scribblenauts (DS)
Sep 16th
So, I tried a few more times.
Following a suggestion from another person, I tried just creating a CHOCOLATE BAR. The girl ate it happily, but I didn’t get the starite.
Then I tried creating a VENDING MACHINE, which dispensed a chocolate bar, but it wasn’t good enough, either.
I summoned a BULLY, hoping the two bullies would be evenly matched and I could run past and get a chocolate bar in time, but the one I created killed the existing one and I failed the level.
Finally, I created a WALL and put it on the level between the bully and the girl. Then I created a NERD. The bully ran over to kill him, at which point I created another WALL, trapping the bully. Now there were two WALLs between me and the vending machines, with a bully in the middle. I created some WINGS, flew over to the vending machine, got the chocolate bar, flew back, gave it to the girl and – hooray! – success! I used four objects and the par for that level is three, which means I got less money for completing it, but I’m really not worrying about that at the moment.
Funnily enough, the last two posts have been about Scribblenauts at its best, as far as I’m concerned. Unlike the action levels, puzzle levels like these usually have goals to achieve to make the starite appear and are a bit more restrictive in their rules. It’s a shame it doesn’t tell you the bully has to survive in the description of the level, but it doesn’t take long to figure that out.
Scribblenauts (DS)
Sep 16th
I’m stuck on a level. There’s a row of vending machines guarded by a bully. I need to go and get a chocolate bar from a vending machine and bring it back to a girl. I’ve tried quite a few things so far. Some examples:
First up, summon GOD to kill the bully. That fails the level. Obviously killing the bully isn’t allowed. Hmm.
Put a BLINDFOLD on the bully. He seems to see me anyway and kills me.
Give myself an INVISIBILITY CLOAK, same thing.
Put RESTRAINTS on the bully, no effect.
Summon GALLOWS to scare the bully into repenting his life of crime. Unsurprisingly, it doesn’t work.
Make a PIT for the bully to fall into, but there’s nowhere on the level to put it.
Attach a ROPE to the bully and then to PEGASUS. Try to fly the PEGASUS away, but there’s nowhere safe to drop the bully.
Use a SHRINK RAY on the bully and put a TABLE over him. He can run out from under the table and even a tiny bully can kill me.
Use the SHRINK RAY to shrink the bully, then GLUE him to a BOULDER. He runs around with the BOULDER attached and kills me.
GLUE the bully to a CAT. Summon a MOUSE, hoping the cat will drag the bully off. No luck.
Summon a MOM to shame the bully into being good, but instead he just kills her and then comes after me.
Use a FREEZE RAY on the bully. Before I can get over the big block of ice he’s been trapped in he breaks out and kills me.
Summon a NERD to distract the bully. Works quite well, but the bully kills the NERD very easily, then kills the girl I’m trying to get chocolate for.
Summon another NERD, but this time give the NERD a KNIFE, hoping to even things up. NERD now kills bully and the level is failed.
More experimentation needed.
Scribblenauts (DS)
Sep 16th
Didn’t get to play much last night because I went out with the wife to see Dorian Gray at the cinema. (Pretty good, actually.)
Played a bit of Scribblenauts, though, in a small session which showed off the best and worst of the game.
Worst: Several times I somehow managed to glitch through scenery and get stuck in the level.
Best: A problem couldn’t be solved by any of my standard tools, so I had to think up a new solution and when I made something that worked I felt like a genius.
Scribblenauts (DS)
Sep 15th
As I keep saying, this isn’t a review site. If you want a review of Scribblenaurs, John Walker’s review on Eurogamer is perfect. Rarely, if ever, have I seen a review that’s just so correct.
My own thoughts are the same, really. This is a huge achievement, maybe even a landmark game, but the controls and some of the puzzle solutions just really make me want to snap my DS in half at times.
Some of that’s down to playing the American version. Over here we leave out mince pies for Father Christmas. But the American Santa Claus doesn’t want them.
Mostly, though, it’s odd things like ducks not counting as farm animals. Or your character running through a tripwire and blowing everything up when you were trying to grab the end of a rope.
It’s deeply infuriating and broken and glitchy and it makes me more angry than any gave ever has… but it’s also genius. When a clever solution works, it’s the best game ever. And when you’re just messing about on the title screen summoning Mothman and Sasquatch and Champ and making them fight each other… well, yes, it’s just about the most joyful, surprising and wonderful thing ever.
It’s basically an impossible thing. It shouldn’t exist. It’s a harebrained, crackpot idea for a game. The fact that it really, actually does exist and almost, mostly, sometimes works is a miracle. Yeah, it’s all sorts of broken, but you have to play it.