A Gaming Diary
That Rev Chap
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Homepage: http://www.inverty.com
Posts by That Rev Chap
Yggdra Union (PSP)
Jun 14th
As part of my digging up of old games I’ve barely played – or never played, in this case – I started this, an odd turn-based strategy thing from the chaps who made Riviera. I’ve played for over three hours this weekend, but don’t really understand it. The are skills, but I can’t use them yet and, um, it’s all a bit confusing. I understand all the basics, haven’t died yet, but I’m never sure I’m really doing it properly. Also, the talky bits are dull as dishwater. I’m sure it’s a lovely game – it certainly looks gorgeous – but I’m not sure it’s for me.
I might just go and play Riviera again, because I don’t remember that being quite so confusing.
Fuel (360)
Jun 14th
On Friday night I had my first taste of the online multiplayer, after being invited into a group of friends. We had a good time, but I saw a lot more glitches than I’ve seen in the single player game. And not having persistent sessions is an absolutely baffling design decision. I didn’t win any races, unfortunately, but I didn’t do too badly. If jochta hadn’t been playing, I might have had a chance of finishing first now and again.
The rest of the weekend has been spent in single player. I’ve done a lot of races down in the south-west of the map. Going from the Ashtray to Stagazers’ Peak and Pinwheel Ridge, just doing the career races with an occasional detour if I found myself near something of interest. It’s odd how, speaking very generally, the career races in fuel aren’t nearly as interesting as the challenges. They’re great fun, but they don’t have that little extra that makes the challenges so special.
Sega Genesis Collection (PSP)
Jun 12th
Some lunchtime… fun?
Gain Ground – This isn’t too bad, but it’s very clunky indeed.
Shadow Dancer – You’re a ninja! With a dog! Shame it’s instadeath hell.
Sword of Vermillion – Ack! This seems to be an RPG! Run away!
Super Thunderblade – Sort of like Space Harrier, but you’re a helicopter. Horrible frame rate, but it is at least fast and frantic. I had three goes, which is this lunchtime’s record. Or was, until I played…
Alex Kidd In The Enchanted Castle – You can punch cars to death, but try to punch a ball of poo and you die. Valuable life lesson there. Thanks Alex Kidd! Actually, though rock hard, this is actually really good and held my attention for a good twenty minutes. I even discovered a secret area under the ground. Finally – fun!
Fuel (360)
Jun 12th
Had two half-hour sessions last night and an hour this morning.
The first session last night was simply free roaming around. Had a wonderful time finding my way up and around mountains to reach some liveries and vista spots. Great stuff, including a heart-in-mouth drive across a very narrow ridge.
The second session saw me find a challenge that I couldn’t do (of which more later). And then, for some reason I don’t understand, just before shutting down, I spent all my money. I went to the car list and chose random cars and bought them. I went down from over 100,000 Fuel to just over a thousand in seconds. Why did I do that? I’m not sure, honestly, but I think it was because I’ve been finding the currency a bit pointless, having so much stored up. I think I just wanted to get back to the beginning of the game, where every barrel found sitting in a forest or by a farm house was worth finding. I think I’m going to regret it, but we’ll see.
This morning I went to find the challenge I couldn’t do last night. It wasn’t the challenge marker I thought it was, so I went and did a nearby career race instead. I won on two-star difficulty on my first go without any problems. Then, though, the challenge was bothering me. Instead of driving to it, I just chose it from the menu. That’s the first time I’ve done that, but probably won’t be the last. You see, I have nothing against using the menus to go to races and challenges, it’s just not normally how I want to play, but this morning I just wanted to try the challenge again – so I did.
And what a challenge!
It’s a checkpoint race against nine other cars. You’re forced to use a particular car – one that goes incredibly fast in a straight line on asphalt, but which hates corners and which slows down to nothing the moment it hits dirt or grass. So, the tactics for the race are very simple – go fast on the straights and STAY ON THE ROAD. Yes, that deserves the capital letters. Coming off the road in this race is fatal. And it’s not easy to stay on the asphalt. You’ve got a car that doesn’t like corners. You’ve got nine other racers, all driving heavier cars that send you flying off the road the moment you touch them. Oh, and this all takes place in the middle of a huge storm, which reduces visibility quite significantly.
So, yeah, it’s hard. Luckily, the course you drive on, either by luck or genius design, is perfectly set up. It starts with two long straights, with a 90-degree corner in the middle. This does two things. It tells you as soon as you start the race for the first time everything you need to know – stay on the road, respect corners, go fast on straights. It also gives you, if you manage to stay on the road, a chance to get past most or all of the cars in your way. The next third of the race is the tricky part. If you’ve got out in front by the time you reach it – which you really need to do – it’s terrifying, full of sharp turns, climbs and drops. Taking it slow enough to stay on course, but not so slow that you fall behind, requires complete concentration. It’s very stressful, in the best way possible. Then comes the final third of the race, which is flatter, faster and actually quite easy. You can’t relax, as such, but it’s certainly less stressful.
It’s one of the best races I’ve ever done in a game. That track, combined with the opponents and the car you’re made to drive makes for a thrilling, difficult, rewarding race. When I finally won it – on my last try, no really, this one’s the last one before work – an Achievement popped up (for winning thirty challenges). I really felt like I’d earned it.
So there you are, one of the best races ever, either by luck or design. The interesting thing is, though, that if taken out of context – as a demo, say – the race would completely put people off the game. It works because you’re not always stuck using cars that can’t go off-road and refuse to go round corners, but because this is a special event. I’m never going to free roam in that car. For all I know, that’s the only challenge that will use it. But it’s brilliant.
VidZone (PS3)
Jun 12th
This isn’t a game, but it’s definitely worth mentioning. It’s a small (23MB), free application that appeared in the Playstation Store yesterday. If you download it, it adds a new icon to your Music menu.
What’s it for? Well, it lets you watch music videos. You can look at popular videos or predefined lists, or just search the catalogue by artist, title or genre. You select videos to watch and then you can watch them. There are a few adverts, but they don’t get in the way. The interface is a little slow and can be confusing at first, but it’s really not bad.
But it works. You choose videos and VidZone plays them. You can play them in a small box on the screen while you search for more, or go full screen. It just works.
And the catalogue is very impressive. It misses out quite a few big names (no Radiohead, for example) and, of course, quite a few smaller acts, but I was very pleased with what I did find. There are, for example, five Miranda Lambert videos. Now, I love Miranda Lambert – my wife bought me a fan club membership for Christmas – but you’ll never see her being played on any of the music channels in the UK. But with VidZone, I can queue up all five videos and watch them. And they have other country artists, too – Gretchen Wilson, Dixie Chicks, Waylon Jennings, Willie Nelson, Johnny Cash, etc. For a country-starved UK resident it’s a wonderful, wonderful thing and enough to proclaim BEST THING EVER status for VidZone.
Anyway, if you’ve got a PS3, try it out. I’ll be very surprised if you find everything you want, but astonished if there’s nothing there you’d like to watch.
No Nick Cave, though. And no Aqua, either.
Test Drive Unlimited (PSP)
Jun 12th
Hardly played this, but I did start it up and try one of those challenges where you have to go through speed cameras as fast as possible. I failed dismally every time I tried, going off the road, missing cameras, etc. Ouch.
Animal Crossing: Let’s Go To The City (Wii)
Jun 12th
A new resident! Eunice, a sheep. I haven’t formed any opinion about her yet.
Animal Crossing: Let’s Go To The City (Wii)
Jun 11th
Oh, yes, I played this last night. No new resident and Redd sold me another fake painting. I caught a brand new type of butterfly and donated it to the museum, though.
Fuel (360)
Jun 11th
Just as an addition to the last post, while driving to the new base camp I had a hint of why some people – especially reviewers – might not get on with Fuel. For the first time, I had a real goal and a real deadline. The goal was to reach the new camp, the deadline was the time I had to leave for work. When I started the drive, all was fine. I went back and got stacks of barrels that I’d missed. I took a little detour to grab a livery. All that normal stuff.
However, I then noticed I wasn’t making progress as quickly as I needed to. I had to reach the base camp by 8:15am. So, while I still enjoyed myself, there was a slight, creeping annoyance. Instead of laughing when I slammed into a tree, I got annoyed with the couple of second wait before my bike respawned. I saw barrels aplenty, but didn’t want to waste time going to grab them. Other interesting things popped up to my left and right, but I had to keep moving. The GPS was leading me down winding paths that, I’m sure, would have been excellent fun to drive down, but the terrain was fairly flat, so I could just go in a straight line across the countryside, so I did.
Everything was about getting across the country as quickly as possible, without it actually being a race. There was no reward at the other end – at any time I could have selected the base camp from the menu to appear there. And it’s in that context that the free roaming seems to be pointless, even counter-productive. If you have very limited time and a set goal, the game pretty much falls apart. The joy of the thing, of sliding, driving and crashing across America, of getting distracted by jumps and barrels and little green dots on your GPS, all that falls away. It becomes meaningless, even an annoyance.
And that, I reckon, is why the reviews of Fuel haven’t been as good as they probably should be. Fuel should be treated as you’d treat a long soak in the bath with a good book, reviewers only have time for a quick shower.
Fuel (360)
Jun 11th
Got up an hour early this morning. Not specifically to play this – I was well awake and probably wouldn’t have slept – but the thought of being able to have a go did spur me out of bed. Did the last career race in The Big Cauldron’s Edge zone, then decided to drive over to the base camp in The Ashtray zone, where I’d never previously been. I underestimated how long it would take to get there by quite a bit, but just managed to reach it before it was time for work. For the first part of the journey I was using the Spider Wraith buggy, but kept hitting trees, to went back to the Shuriken bike, which is a lot narrower and, therefore, easier to take through forests.