That Rev Chap

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Posts by That Rev Chap

Dungeon Maker: Hunting Ground (PSP)

I didn’t intend to play this. I thought I’d pulled the Sega Rally UMD out of the case, but Dungeon Maker booted up instead. I had been waiting until Jeanne D’Arc was finished before playing it, but as it was there I thought I’d have a quick go.

A “quick go” which ended up eating my entire evening.

It’s all very simple. If you want a soundbite, think Viva Pinata with monsters. (Thanks to my wife for that comparision.) If you want a slightly more detailed description, it’s a simple dungeon hack, where instead of the levels being pre-determined or randomly-generated they’re user-created.

A day goes like this. You wake up at home in town and then go into your dungeon. You run around killing the monsters your dungeon has attracted overnight while refining and extending it. Run to a dead end? Then bring up the building menu and add some rooms or corridors from your supplies. Running through boring corridors? Why not bring up the building menu and give them some wood panelling, if you’ve got some in stock. In a boring room? Add a fountain or some beds. Everything you do improves your dungeon and changes which monsters you’ll attract. Some need water, hence the fountain. Some are only attracted by certain types of room, such as the self-explanatory Goblin Room. Once you’ve explored and expanded your dungeon, it’s back to town. Sell any loot you don’t need, buy supplies, cook yourself an evening meal, go to sleep ready for the next day.

Combat’s pretty simple. Two attacks (fast and slow, basically) and a magic menu which lets you teleport or drop rocks on enemies, or, well, I’ve not got any new magic yet. So far my dungeon is just a single level and money’s tight. I’m spending most of my cash on new building parts. Only about half my dungeon is decorated, so I need more wood panelling. There’s lots of space and the bigger your dungeon is the more and better monsters you get, so I need to buy more corridors and rooms.

My current main goal is to attract a boss creature. Once the dungeon’s good enough he should turn up and defeating him will let me add a second floor to my dungeon. I also get the odd side-quest, which all seem to be “find object X”. At the moment I only have one, which is to get a Kobold Ring for the weird chap who runs the museum in town. I’ve killed plenty of kobolds, but not one has dropped a ring yet.

It’s all quite simple after some initial confusion, but that’s not a bad thing in a handheld game. At least, it’s not in short term. It remains to be seen if this game has legs, but I’ve had a good couple hours of fun so far.

Track and Field (360)

Holding the controller on its side, I had some good fun with this, until I got to the Hammer Throw event. I just couldn’t get the timing right and didn’t get a single throw that counted. Game Over. I did improve my scores in the earlier events, though, and now I’m only bottom of my Friends Leaderboard in the 100m. I’m near the bottom in the rest, but there are some people below me, thank goodness.

I really love the announcer in this game. I get so nostalgic for my childhood every time I hear her synthesized voice. Back in the day I could only hear that sort of thing in the arcade. The ZX Spectrum, lovely though it was, wasn’t great for producing speech.

My favourite bit of eighties speech ever? “Here goes nothing!” on the Return of the Jedi arcade machine. I kept dying about two seconds after hearing that, but kept pumping money in, so it just hooked itself into my brain on a loop and has never completely gone away, even twenty years later.

Ratchet & Clank: Tools of Destruction Demo (PS3)

Well, it looks nice and it’s all very solid. However, it’s also quite dull. I’m not sure if I missing something, but there didn’t seem to be anything much to this. Run down the linear path provided, jump over gaps, shoot and/or melee enemies. Which, um, could describe a lot of games, good and bad. It’s just that underneath the gloss this seemed to lack any life. Maybe it’s that it was so incredibly easy. I did die once, due to a mistimed jump, but that was it. The rest of the time the enemies barely seemed to touch me and when they did, there seemed to be an almost unlimited supply of health packs around.

Oh, and the fact that you can’t invert the y-axis in the demo is absolutely unforgiveable.

It’s possible, I guess, that I’m being overly harsh because I don’t want any more games on my Want List, but that didn’t stop Bladestorm from taking me by surprise and winning me over.

Various 360 Demos (360)

Bladestorm

I had far too many games on my “must buy” list before downloading the (two gigabyte!) demo from Live Markeplace. However, the game seems to be completely ace and now I need it badly. Charging in on horses, leaping back to control some archers to finish off stragglers, running in with swords waving, it’s all good. Damn your eyes, Koei!

The Simpsons

A licenced game. A demo consisting of, urgh, a boss fight. A rubbish camera. Should have been very painful indeed, yet ended up being great fun and I couldn’t stop until I’d destroyed Lard Lad, which took a whole fourteen minutes. Doubt I’ll buy it for more than a tenner, but it was better than I expected. Looks really lovely, too, when the camera’s showing something useful.

Conan

“Ha ha ha! I chopped that guy’s arms off! And that guy’s! And that guy’s! Oh, now I’m being blocked by three big bastards and am dead. Oh, I’m dead again. I can’t be bothered to play this any more. Goodbye.” Maybe for a fiver, but no more than that.