A Gaming Diary
iPhone
European War Lite (iPhone)
Jan 28th
This seems to be quite good. It’s like a more complicated Risk, where you can buy troop upgrades and navies and things like that. I think I might like it.
There’s a bit of a problem, though. (Apart from the dodgy translation.) I started a game and bought some troops.
On my next turn I attacked France from England. There were several dice-decided battles, but eventually I completely destroyed the French troops – hooray! – and my soldiers moved into France.
And then the Lite ended. Yep. That was it. Two turns and it was all over. That’s not really long enough to make a well-informed decision, but I’m intrigued enough to possibly buy the full version. (Though I’d probably get the version that’s set during the American Revolution, rather than the European War version.)
So I suppose it’s not a complete failure as a Lite – I got to see the game, after all – but it’s a bit stingy.
Grand Theft Auto: Chinatown Wars (iPhone)
Jan 28th
Guess what? I found another flamethrower rampage last night! I really should be marking these on my map, because I don’t think they get automatically added. So far I’ve only been manually adding weapons and armour – yellow stars for weapons, blue for armour.
I also managed to hijack another Ammunation truck. That’s probably my favourite activity. Sometimes you can get them easily, but more often each attempt turns into a huge Michael Bay-style set piece, with huge chases, bullets flying and cops screaming in from every direction.
It’s hugely satisfying to finally grab the truck and make it back to a secluded safe house without it blowing up on you. The weapon you get from doing it is simply a bonus, really. It’s the hunt that keeps me coming back for more. (I’ve had less success with drugs vans. They seem to be much faster and consequently harder to catch.)
The Raging Dead (iPhone)
Jan 27th
A new game! Yes! I was intrigued by this when it came out, but was sure it would drop down to 59p in short order. Which it did. So I bought it. And, today, I played it. Which is what you’re meant to do with games you buy, I know, but it doesn’t always work out like that.
Let’s get the big thing out of the way first. Yes, this is another zombie game. But wait! It’s different! For one thing, the zombies are represented by red dots. No broken, drooping jaws, no bones poking out of ruined hands, just dots. That’s because you’re up over the city looking down from far above. I like to imagine that I’m in a zeppelin, possibly with DEATH TO ZOMBIES!!! written on the side in red paint. Yes.
The are blue dots, too. Those are citizens. The aim of the game is to kill all the zombies while saving as many citizens as possible. You can drop bombs (which have a large blast radius, but which damage the city) or fire a machine gun (which in its current non-upgraded state is next to useless for a fat-fingered fool like me, as it fires at the spot on the map directly under your finger tip, which, obviously, you can’t see).
You kill the zombies, try not to cause too much collateral damage and win the level when all the zombies are dead. (Or lose when all humans are dead.) At the end of the level you’re graded on how well you performed and are given some cash to spend in the shop.
Does it work? Yes, it does. Sometimes you can complete a level in a couple of seconds by dumping bombs on top of the small number of zombies at the beginning of a level, but far more often you’re in a constant state of panic, throwing bombs around as the number of humans ticks down and the zombie plague spreads block by block to cover the city. It’s one of those games that’s at its best when things are going horribly wrong, but when there’s still a glimmer of hope.
I’ve found that it’s a rare case where abstract graphics really do fire the imagination. A shambling, purposeless zombie will suddenly see a human and lunge at them, but a well-placed bomb blows it to pieces inches away from the cowering citizen – and it feels good. Meanwhile, of course, a zombie you hadn’t noticed on the other side of the map has managed to turn about twelve people, all of whom are now ravenously hungry for brains, and you suddenly realise the chap you just saved is the only survivor left.
It’s a panicked, atmospheric little zombie plague simulator. I’ve very much enjoyed with it so far. I’m sure it won’t take too long to get through all the levels, but going back and getting decent ratings is going to be a challenge, for sure. Grab it now while it’s 59p, forgive it for the weediness of the machine gun, and you’ll have a blast.
Words With Friends (iPhone)
Jan 27th
I need to start some more games. I haven’t got enough on the go right now. Either that or my so-called “friends” are being slackers.
Grand Theft Auto: Chinatown Wars (iPhone)
Jan 27th
So, is there any point in putting the “(iPhone)” bit in the title of the post now I’m using categories and all? I’ll have to ponder that.
Anyway, I had an immensely fun time with Chinatown Wars last night. I didn’t play for hours and hours, with just a relatively short play session, but I packed a lot in.
Mostly police chases, it has to be said. I kept being seen getting up to no good and got busted far too many times. Never much of an issue, though, and one of the busts led to me discovering a flamethrower rampage, so I’m rather grateful for that.
There’s something very satisfying about setting people and cars on fire and running past flaming gang members and exploding cars, watching your points tick up all the time. Maybe somewhere deep down I’m a pyromaniac, because this rampage was my favourite so far by quite a long way – even beating out the rocket launcher rampage I found the other day.
It’s the game that keeps on giving, it really is.
Words With Friends (iPhone)
Jan 26th
So, after installing WordPress, I didn’t have much time left for playing games.
I made my moves in Words With Friends, but that was all.
Anyone got any idea why the image in this post is on the left, when it’s set to be centered?
EDIT: Seems to have been a problem with the theme I was using. I’ll try another.
Words With Friends (iPhone)
Jan 25th
So, yes, more Words With Friends over the weekend, along with the news that Blogger are stopping FTP support for publishing. This leaves me with two options, really. I can move over to WordPress – a lot of work – or move to a Google Custom Domain, which would mean the address of this blog changing to something like blog.inverty.com. I’m not very happy with either option, to be honest. I’ll keep you posted. Either way, I think you’ll need to update your RSS links to this blog at some point, if you read it that way.
Grand Theft Auto: Chinatown Wars (iPhone)
Jan 25th
I think I only did one actual story mission over the weekend, but I did at least one side mission, too. I spent most of my time dealing drugs to get some more money – I’d lost it all and had to bankroll my first buy with a trip to the kart track, again – and poking around in dumpsters for weapons. I’ve marked all the locations I’ve found on my map for future reference, something I really should have done in the DS version.
Grand Theft Auto: Chinatown Wars (iPhone)
Jan 22nd
Highs and lows, my friends, highs and lows. The first bright spot was that I am actually able to play games again – ModNation Racers didn’t permanently put me off. I was quite able to spend an enjoyable half hour or so with Chinatown Wars today.
High and lows, though.
HIGH: Completed my first Unique Stunt Jump.
Okay, so the car ended up on its roof and I had to run away before it exploded, but I completed the jump. I love the way the camera goes all Matrix when you jump through a billboard. It’s a fantastic little effect.
HIGH: Shot down a police helicopter with an SMG.
I didn’t even realise you could do that, but I managed it. And then I ducked into my safe house and lost my wanted rating. Ha!
LOW: Lost all my money.
Yes, I lost all my money again, in another heroin deal gone bad. Up there you can see the hospital taking the last of my cash. I guess it’ll be back to the kart track for me. Or maybe I’ll actually do a mission or two.