A Gaming Diary
iPhone
Words With Friends (iPhone)
Dec 11th
PAC-MAN Championship Edition (iPhone/360)
Dec 10th
So, the glorious Pac-Man C.E. arrived on the iPhone at midnight last night. It’s one of the finest games on the Xbox 360, but has it survived the transition?
Yes. Not perfectly, but I’ve been finding it very, very hard to put down. It’s a great conversion, only slightly hampered by touch screen controls that aren’t quite there. Very close, but this is one case where having a physical stick can only be an advantage.
Not that the controls are bad. Using the dual d-pad set up I’m mostly fine, but sometimes my thumbs move off centre when I’m going very fast and I get killed before I can readjust. It’s not a problem with the controls themselves – they’re perfectly responsive if you hit them correctly – it’s just a case of it being hard to keep your thumbs in the right place in the heat of the moment. (It’s lot a easier to tap the d-pads, rather than drag your thumb around, by the way.)
Just to check the 360 version is actually better in this regard, I gave it a quick go this morning before work – and promptly got a new high score. Nice.
There’s also been a bit of controversy regarding Namco’s pricing model. Basically, you pay £1.79 for the game, which gets you a selection of levels in a couple of different modes. Then you can pay £2.39 to unlock another game mode and lots more levels in the existing modes. Seems very reasonable to me. The game gives you lots and lots to do for your initial £1.79 – I’ve mostly just been playing one level over and over again, trying to beat my high score – but there’s more there if you want it and the total price ends up being very reasonable.
The only real downer is the unforgivable lack of online high scores, but even that’s not a deal-breaker when the game’s this good.
All in all, it’s a hair away from perfection, due to the limitations of the hardware, but it’s more than good enough to be worth getting.
Mr.Space!! Lite (iPhone)
Dec 10th
From the makers of the excellent Mr.AahH!! comes a new game, Mr.Space!! The aim is to move left and right to avoid getting squashed by the falling ceiling. It starts easily enough, but soon speeds up and it becomes more difficult to tell where the gaps are. It’s quite fun, but I haven’t rushed out to buy the full version yet, so I suppose it’s not as good, or at least not as immediate, as its predecessor.
geoSpark (iPhone)
Dec 10th
No new high score to report, but at least I got a better screen shot this time. Oh, and ignore Pocket Gamer’s review of the game, it’s as wrong as anything I’ve ever read.
Driver (iPhone)
Dec 10th
I appear to be stuck. I’m on a mission where I have to get from A to B and then to C with a full felony rating and no magical car-repairing checkpoints along the way. I keep getting battered about by the police and my car dies before the end of the mission.
This normally wouldn’t be a problem, but this is the least interesting mission so far, mostly taking part on long, flat straight bits of road. Hopefully I’ll get past it before too long.
SONG SUMMONER: The Unsung Heroes – Encore (iPhone)
Dec 10th
I haven’t actually been playing this. What I have done is set up a Song Summoner playlist in iTunes and I listen to it on my iPhone on the way to and from work. Every day or so I start up Song Summoner and get Play Points for listening to the songs I’ve made troopers from.
And then my troopers get experience points. They get a few points every time, but those whose song I’ve listened to get more.
Still haven’t managed to level anyone up yet, though. I’m only in the car for about fifteen minutes a day, after all.
Words With Friends (iPhone)
Dec 10th
If I go a day without posting about this, it’s not because I haven’t played, just because I forgot to take a screenshot. Just for the record, like.
Anyway, I really hope my opponent hasn’t gone where I think they’re going to go when I get the next move in. I really, really want to make DOZED.
(I also hope that they don’t see this blog entry before playing their move, come to think of it.)
Sword of Fargoal (iPhone)
Dec 9th
Sir Jelly’s adventures continued yesterday. Down and down he went, fighting monsters and triggering many, many traps.
He was cautious at first, but impatience got the better of him as he neared the twentieth level of the dungeon, where the Sword of Fargoal was said to reside.
He made it down to level twenty, but couldn’t find the sword. Puzzled, he went down to level twenty-one, then came back up by a different staircase and found himself in a maze-like level unlike anything he’d seen before. In the middle of the maze, he found it. The Sword of Fargoal, just sitting there, waiting to be picked up.
So he grabbed it and started running for the dungeon exit. Unfortunately, a pesky mage stole the sword from him and teleported away. He saw the mage a couple of other times, but couldn’t get to him before he teleported again. Then… he found him, he cornered him, he beat his brains in and grabbed the sword. After that, it was relatively easy. The sword got stolen a couple more times, but not by anyone with the means to teleport away, so it was retrieved easily enough.
Up and up Sir Jelly went, his heart beating faster with every floor… and then… freedom!
Roll credits.
So, yes, I have beaten the current version of Sword of Fargoal. But not only are the developers promising more to come, but I’ve already started another game with a new character.