A Gaming Diary
iPhone
Modern Combat: Sandstorm (iPhone)
Dec 7th
Pff. Yes, pff. I’ve probably spent more time playing around with the control settings than playing this game. It only saves between levels, which sucks rancid monkey juices. I got it when I was having trouble with my previous, broken iPhone, so I’ve played the training level about a hundred and fifty thousand times, the level after that about eight times and never seen any more of the game than that. Still, I rather thought that the twin stick setup with the sensitivity on maximum was reasonably playable…
…but playing online has proven that to be very, very wrong. Oh, the game gets points for actually working online. I didn’t see any obvious lag and it was easy to jump into a game.
However, I couldn’t really play it. People kept killing me without me seeing them. When I did see someone, I got killed while I was struggling to put the sight over them. And if by some miracle I did get some shots off, they never seemed to die before turning around and killing me.
So, not unlike Modern Warfare on the 360, then. The main difference being I didn’t feel it was my skill letting me down, but my inability to control the game with any fluidity. A very frustrating experience, as you can see from the statistics below.
I guess it could have been hidden lag getting me killed, but it’s probably just that I was playing against kids who have somehow become one with the control system. Oh, if it had the control system from CoD: Zombies things may have been different. (A bit.)
I think I might delete this game, you know. I’m never going to actually play it, unless they patch in mid-level saving, and it uses up an awful lot of space.
SONG SUMMONER: The Unsung Heroes – Encore (iPhone)
Dec 7th
To my surprise, I barely played this over the weekend. I’m not sure if I even made any story progress, I think I only played a couple of free battles. I did, however, manage to generate a Gold rank trooper from “Dick In Dixie” by Hank Williams III, which was nice.
Anyway, for those that asked, here’s the password I got when I completed the Lite version.
I don’t know if it’ll work for you, but feel free to give it a go.
Words With Friends (iPhone)
Dec 7th
An enjoyable weekend of word-based fun. I won some games, I lost some games, but I don’t remember any getting overly frustrating. I believe I even used up all my letters in a single move once or twice. You don’t get as many points for doing it in Words With Friends as you do in Scrabble, but it’s always satisfying nonetheless.
SONG SUMMONER: The Unsung Heroes – Encore (iPhone)
Dec 4th
Yes, I had this on my iPod Nano (still do, even) but there are several good reasons to get the iPhone version.
1) The screen is bigger and thus it’s easier to see what’s going on and read the text.
2) The touch screen interface is much, much better than the Click Wheel interface.
3) The game includes all of the iPod version, plus the content from an unpublished sequel.
Still, it’s worth trying the Lite version out before parting with your £5.99. Not only will it give you a good idea of whether or not you like the game, but if you complete it you get a password you can give to the shopkeeper in the full version that will get you a whole load of goodies.
If you’ve not heard of the game before, it’s basically a simple Final Fantasy Tactics title, the twist being that your units are generated from songs on your iPhone.
Let’s try Boulder to Birmingham by Emmylou Harris.
We select the song and then see the results.
Excellent, it’s a Silver-ranked Monk. I’ve not had a Spirit Velocity before, so that’s good. Her stats aren’t great so she only gets a C grade, but that’s good enough. I can up her rank to Gold or Platinum by spending pearls you earn in battle and raise her level by listening to her song a few of times. (Or more slowly by listening to songs I’ve made from other troopers.)
Once you’ve got a team together (and you’ve been through the initial cut scenes and tutorials) you’re sent out into the big wide world on a possibly epic quest to find your brother and, I assume, save the world. You spend a lot of time reading dialogue and playing around in menus, but the meat of the game lies in the battles, which are your standard turn-based tactical affairs.
It’s all very good indeed, requiring thought but not (yet) being overly difficult. I’m very much enjoying it and I’m already much further through this version than I ever got in my iPod Nano version.
The only real problem is the lack of documentation. There are some basic help screens, but you really only find out how things work by getting stuck in to the game. I’m fairly comfortable with it now, but I had to work on it. It’s slightly off-putting to have pages of numbers and tiny icons and no real idea what they mean or how everything hangs together. Still, it’s been worth the effort.
Sword of Fargoal (iPhone)
Dec 4th
My love of roguelikes began way back in the midsts of time… or 1981, to be precise. My future wife was off being born, I was playing games on my ZX81. One game I didn’t have was Catacombs. My friend Neil had it, but I didn’t. Whether I ever played it or only watched him play, I don’t remember, but I do remember being absolutely amazed by it.
You waited five minutes for the game to load, then about two minutes for it to generate a level (showing only a blank screen during that time, as the level generation was done in the ZX81′s fast mode, which stopped the computer showing any graphics) and then you were in an amazing world of adventure.
Behold!
Have you ever seen such glory? Back then, I actually hadn’t. Not in terms of the graphics – obviously, they were basic even for the time, but there were random dungeons to uncover, monsters to fight, treasure to collect and walls to tunnel through.
Back then, I didn’t know it was based on a game called Rogue. (Though I think Catacombs may have been real time, rather than turn-based.) I never forgot it, though, and it was only really when I started playing ZangbandTK a few years ago that I made the connection.
So that was then. And a couple of years later, unbeknownst to me, a very similar but far superior game called Sword of Fargoal was released on various Commodore machines. (I was a Spectrum kid, Commodore was the enemy. No fanboy console wars can compete with the intensity of the Sinclair/Commodore wars of the early eighties. Thank goodness we didn’t have the Internet back then.)
And now Sword of Fargoal is back, in a gorgeous version I can play in the palm of my hand.
Okay, so you can’t tunnel like you could in Catacombs, but nobody’s perfect.
I didn’t play too much last night, as Song Summoner took up a lot of my time, but I started a new character and managed not to die stupidly, which is a victory of sorts after yesterday.
Sword of Fargoal (iPhone)
Dec 3rd
I’ve been killed twice now. Both deaths were, of course, completely avoidable. The second one was by far the more stupid of the two. I’d been merrily wandering around, bashing in skulls and collecting several magic sacks, when I came across a room with several enemies. I’d been having such an easy time of it that I just wandered in and started slashing away.
I saw my health get low, but you auto-use healing potions when necessary, so that’s fine… or would have been, if I’d not already used them all. I had a ton of options left that could have saved me, but I just decided to keep slashing away, secure in the knowledge that I was safe from death. Except, as I said, I wasn’t.
I was shocked when the death screen came up, then once I’d recovered I gave myself a good kicking. No matter how simple the roguelike, you really, really can’t take things for granted like that.
I’m an idiot.
Hills and Rivers Remain (iPhone)
Dec 3rd
Just one story level last night, but it was a pretty epic one. I wasn’t in any danger, really, but the enemy forces made sure I had to pay attention to them and couldn’t just wander through the map doing whatever I wanted.
I’d really recommend downloading the Lite version, having a go at the story level and then getting stuck in trying to get medals on the Free Play missions. It’s an excellent game once you get into it. Shame it doesn’t give a better first impression.
Words With Friends (iPhone)
Dec 3rd
Sword of Fargoal (iPhone)
Dec 2nd
I can’t resist a decent roguelike, especially when it’s less than two pounds (which is pretty much my barrier for an impulse buy).
Stop. Pause for a moment. In the App Store, over two pounds for a game seems expensive. Meditate on that for a while.
Right, let’s carry on. Sword of Fargoal is based on a simple early-eighties roguelike, full of monsters, treasure, traps and spells. The dungeons are randomly generated and once you’re dead, you’re dead.
Pretty standard, really, but there a few wrinkles. The combat is slightly different to normal – once in a fight you can sit back and watch if you simply want to carry on hitting the enemy with your sword. It’s not quite turn-based meaning if you put the game down without pressing the pause button, you’re in danger. You can see what items and spells are when you pick them up. No need for a scroll of identity here. (You might not know what they do, but playing around is always put of the fun.) There are a few other little wrinkles, but overall it’s simpler than even Rogue, while not being watered down enough to be boring. At least, not yet – I’ve only played half an hour or so.
(Remember, none of these blog posts are reviews, just my current impressions.)
So, it’s a slightly more casual roguelike than usual. What really sets it apart from other games of this nature is the loving presentation. It simply oozes style, with a gorgeous look that seems to effortlessly skip along the tightrope between retro and modern. It’s gorgeous and screenshots don’t really do it justice – which is odd, given the rather static nature of the thing.
If you want it you should probably grab it now, before the price goes up.
Hills and Rivers Remain (iPhone)
Dec 2nd
Didn’t play much last night, because I went out to the cinema to see Paranormal Activity. It scared me witless at the time – I believe I may even have screamed a couple of times and I never, ever do that – but luckily for me the fear faded with the adrenaline. My wife’s still freaked out, though, so I’m trying my best to look after her by emphasising the normality of things and how there aren’t really any nasty things that go bump in the night. (Except the cat, obviously.)
Still, I’ve advanced some way in the story of Hills and Rivers Remain and have tested out Free Play mode a bit more. I think to get fun out of it I’ll have to work out the best settings – on Normal with one enemy you can simply put your headquarters next to theirs and wipe them out before the game even really starts.