A Gaming Diary
PS3
Flower (PS3)
Mar 13th
Hmm. Put this on for a quick go last night. And it was quick, because after a few minutes it started showing a black screen and I had to quit out. Strange.
Killzone 2 (PS3)
Mar 9th
Tried out the online multiplayer on Saturday morning. It’s a good time, because my net connection is pretty good then, unlike weekday evenings. Didn’t spot any lag, was impressed by everything else. Had great fun, went up a couple of ranks and ended up with a kill ratio of 0.81. That might sound rubbish to experts, but it’s the best I’ve done on an online FPS, I think. Great stuff.
Killzone 2 (PS3)
Mar 4th
Completed this last night. I was fearing that the final boss would make me hate the game, but he was fine. Took a good few attempts to kill, yes, but he wasn’t annoying with it. Thank goodness for surround sound, though. I have no idea how you’d keep track of him in stereo.
Anyway, the game took me a little over eight hours to finish and I died 192 times along the way. Which meant that I died, on average, every two and a half minutes. That does sound like a lot, but the game didn’t feel too hard or unfair – except for the one spot I mentioned yesterday, which my wife says took me a lot more than ten minutes to get through. (And if an unfair spot can make half an hour seem like ten minutes, it can’t be so bad.)
Overall thoughts now I’ve finished? Well, it’s brilliant. It’s fun, exciting, tense, cathartic, violent, messy and rewarding. The default difficulty is just right, with no real sticking points or frustrations – but it’s no cakewalk, either. Seems to be perfectly balanced for me.
Now I need to try the multiplayer and then I guess I’ll write up a full review for UpToJump.
Noby Noby Boy (PS3)
Mar 4th
The best thing I did last night was make a horse-faced man. People complain that there’s not an awful lot to do in Noby Noby Boy, which I suppose is true, but what there is keeps me fascinated for ages.
Oh, and I also discovered the secret 2D stage with the Noby Noby Boy song. Joyful.
Killzone 2 (PS3)
Mar 3rd
Mostly, this was just as excellent last night as it had been previously.
However, I found one short bit that raised an eyebrow. You sit in a mounted gun emplacement firing at enemies. Which is all fine and fun. However, I kept dying without warning. I’d be firing and killing the guys, then I’d be dead. I still have no idea what was really going on. I suppose I wasn’t killing enough of the enemies, but there was no feedback. Eventually the sequence ended in success after I used up all my ammo. I’m wondering if maybe there’s an invisible timer on the section which kills you if you don’t use all your rockets in time, or something. That sounds ludicrous, but I’ve really no idea what was going on.
Odd little bit of weirdness in the game. But it only held me up for ten minutes or so, then everything was back to normal. Several astounding fire fights last night, again. I think I’m at the end of the game now, near enough, but didn’t have quite enough time to finish it off.
Noby Noby Boy (PS3)
Mar 3rd
Just had a very quick go last night on a random world of spinning tops and ballerinas. Stretched a bit, tried to make some hybrids, then reported my length to Girl.
It’s going to be a long, long time until we get to Mars.
Killzone 2 (PS3)
Mar 2nd
Traded in some old games on Friday and picked up Killzone 2 and Halo Wars. Halo Wars hasn’t got a look in yet, because I’ve been enjoying Killzone 2 way too much. It’s my kind of shooter, a game where the actual shooting is the core of the experience. There’s not much of a story or anything else, it’s all about you and the enemy. The AI is good, the maps and weapons allow for different tactics, engagements never play out in quite the same way twice. It reminds me a lot of Halo in that respect. Also, in the six or seven hours I’ve played, the difficulty level has been absolutely spot on. A few sticking points, but nothing that’s held me up for too long. Just hard enough to make me think a bit, but not tricky enough to be annoying.
I’m enjoying it enormously. The speech is a bit rubbish and the graphics are very muted, colour-wise, but that ends up helping the game, because it makes it a lot easier to spot the glowing eyes of your enemies. No, really. In a shanty town or a desert village you need everything to be grey and brown so you can see where to shoot. And the controls, which I hated when I first played the demo, aren’t an issue any more. After playing the demo so many times, I came into the game comfortable with the controls and have only thought about them when I’ve realised I’m not thinking about them, if you see what I mean. (Oh, apart from the tacked-on bits that use the motion centre for turning wheels and setting bombs, which are rubbish, but which don’t get in the way.)
The demo didn’t lie to me – the full game is incredibly good fun. I couldn’t recommend it to everyone, because I know some people need more than shooting, probably would’t be able to get used to the controls and wouldn’t be able to stand the macho, sweary space marines, but it fits me like a custom-made glove.
Noby Noby Boy (PS3)
Feb 26th
And I’m enjoying this a lot, too. No new trophies or anything, but I did reach a personal goal of getting Boy to over 500 metres in length.
Noby Noby Boy (PS3)
Feb 25th
Intended to go the moon, but got an interesting earth stage when I started up, so played around there for ages. Made a hybrid of a man and a bird, somehow, and got a Trophy for doing so. I love not knowing what the trophies are in this game. Playing around is its own reward, but when a Trophy pops up, it’s a wonderful surprise.
Of course, I’ve spoiled that one for you now. Ain’t I a stinker?
Killzone 2 Demo (PS3)
Feb 24th
Still playing through this. Going to have to trade in some stuff for the full version later this week. I bet the full game will have some annoyances not in the demo, though. I just want lots more of what we’ve got, without bosses or timed sections or whatever else they’re going to throw into the mix.